cg小白兔 发表于 2024-3-8 12:12:01

【更新】Stats 2 Game Creator 2 by Catsoft Works 2.6.16

本帖最后由 微笑的猫 于 2024-8-7 11:17 编辑


Stats系列索引:

Stats 0.2.4下载链接
Stats 1.1.2下载链接
Stats 1.1.3下载链接
Stats 2 2.0.3下载链接
Stats 2 2.1.4下载链接
Stats 2 2.1.8下载链接
Stats 2 2.3.10下载链接
Stats 2 2.4.12下载链接
Stats 2 2.4.13下载链接
Stats 2 2.5.14下载链接
Stats 2 2.6.15下载链接
Stats 2 2.6.17下载链接

This module requires Game Creator 2 in order to work.
Level up your game creating your own RPG system with custom character Classes, Formulas, Status Effects and much more!

Classes define the traits of a character, which can be of two types:
- Stats: Values that define how skilful a character is.
- Attributes: Values defined within a range, such as Health, Mana or Stamina.

Status Effects are positive or negative ailments that have an effect over the course of its lifetime and can be stacked.
For example, Poison deals damage to the affected target while the Status Effect is active.

Formulas are powerful math expressions that link Stats and Attributes from multiple sources to create an output, which can be used in multiple situations:
- Calculate the damage dealt to any enemy based on their defensive values.
- Skill checks for actions such as picking lock.
- The progress of a character based on its level.

Progression Tables help designers calculate values based on a chart. The most common scenario is retrieving a character's Level from its accumulated Experience.
Stat Modifiers can increment or decrement a particular Stat by a fixed amount or based on a percentage.
One of the examples included shows how to increase the Strength Stat using a Stat Modifier when a Sword is equipped.
Saving and Loading is supported out of the box, as well as being highly integrated with Game Creator's visual scripting.

Includes
Source code
Examples & Templates

该模块需要 Game Creator 2 才能运行。
使用自定义角色等级、公式、状态效果等创建自己的 RPG 系统,提升游戏等级!
等级定义了角色的特征,可分为两种类型:
- 属性: 定义角色技能高低的数值。
- 属性: 在一定范围内定义的数值,如健康值、法力值或体力值。
状态效果是一种正面或负面的疾病,会在其生命周期内产生影响,并且可以叠加。
例如,当状态效果激活时,"中毒 "会对受影响的目标造成伤害。
公式是功能强大的数学表达式,可将多个来源的 "属性 "和 "状态 "联系起来创建输出,可在多种情况下使用:
- 根据敌人的防御值计算对其造成的伤害。
- 撬锁等动作的技能检查。
- 根据角色等级计算角色进度。

进度表可以帮助设计者根据图表计算数值。最常见的情况是从角色累积的经验值中获取其等级。
属性修改器可以按固定数量或百分比增加或减少特定属性。
其中一个示例展示了如何在装备剑时使用状态修改器增加力量状态。
该程序支持保存和加载,并与 Game Creator 的可视化脚本高度集成。
包括
源代码
示例和模板





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