Colorado Nature 适配UE5.0-5.1地形地图
Welcome to Colorado. Over 900 Square Kilometers including mountains, slopes, forests, wetlands, lakes and green pastures. The landscape is based on LiDAR data.
Assets
Note:
We have included high-res textures so if you intend to load the map as it is you will need a high amount of available memory. We experienced approximately 30 to 60 frames at 4K resolution using the following hardware: 3080 10GB, 64GB, X3950. Naturally you should downsize the textures to reduce the memory usage or you might not be able to load the map if you don't have enough RAM/VRAM.
Ray Tracing and Virtual Shadow Maps significantly reduce performance if enabled.
There's no Nanite support for Foliage and Landscapes in 5.0.3.
It's a single 8K landscape scaled up and contains approximately 1 vertex per 4 Meters. Vertex density might improve once Nanite supports landscapes.
UE is currently unable to simulate complex Procedural Foliage Volumes over large areas. We have used simple setups to populate the entire landscape and we have used Foliage Painter to paint foliage at the points of interest to have more variation and density in these areas. Meshes are already loaded in the Foliage Painter so you can paint where you want.
Screenshots are taken at 4K resolution and reduced to 1080p.
We maximized quality settings on different components for taking the screenshots and creating the video, such as volumetric clouds, shadowing, Lumen, etc. The settings are toned down again for real-time use.
Uploaded media may not reflect the latest changes.
Features
• Over 900 Square Kilometers
• Powerful Material Instance Parameters
• Heightmap Based Layer Blending
• Custom plug and play functions
- World UV
- Water UV
- SpecRough
- World Normal
- Wetness Simple
- Random Darken
- Normal Intensity
- Distance Roughness
- Contact Shadows
- Heightmap AO
- Distance Fade
- Material AO
- Mesh UV
- Colorizer
- NormalB
- Modifier
- Breeze
- Cloud
- Detail
- Mixer
- Color
• Dynamic Cloud Shadows
• Landscape Paint Layers
• Unified Wind Shader
This product supports Lumen for Unreal Engine 5.0+.
技术细节
PBR: Yes
LODs: Yes + Billboards (Except a few)
Texture size: Up to 8K
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Material
Material Instance
Material Function
Texture
Mesh
欢迎来到科罗拉多。科罗拉多州面积超过 900 平方公里,包括山脉、斜坡、森林、湿地、湖泊和绿色牧场。景观以激光雷达数据为基础。
资产
注意:
我们已经包含了高分辨率纹理,因此如果您打算按原样加载地图,则需要较大的可用内存。我们使用以下硬件在 4K 分辨率下体验了大约 30 到 60 帧的速度:3080 10GB、64GB、X3950。当然,您应该缩小纹理的大小以减少内存使用量,否则如果您没有足够的 RAM/VRAM,您可能无法加载地图。
如果启用光线追踪和虚拟阴影贴图,会大大降低性能。
5.0.3 中的树叶和风景不支持 Nanite。
它是一个 8K 的景观缩放,大约每 4 米包含 1 个顶点。一旦 Nanite 支持景观,顶点密度可能会有所改善。
UE 目前无法模拟大面积的复杂程序树叶卷。我们使用了简单的设置来填充整个景观,并使用 "叶面绘制器 "在感兴趣的地方绘制叶面,以增加这些区域的变化和密度。网格已加载到 Foliage Painter 中,因此您可以随心所欲地绘制。
截图以 4K 分辨率拍摄,后缩小至 1080p。
在截图和制作视频时,我们最大限度地提高了不同组件的质量设置,如体积云、阴影、流明等。这些设置在实时使用时会再次调低。
上传的媒体可能无法反映最新变化。
功能特点
- 超过 900 平方公里
- 强大的材质实例参数
- 基于高度图的图层混合
- 自定义即插即用功能
- 世界紫外线
- 水 UV
- 粗糙材质
- 世界正常
- 简单湿度
- 随机变暗
- 正常强度
- 距离粗糙度
- 接触阴影
- 高度图 AO
- 距离渐变
- 材质 AO
- 网格 UV
- 着色器
- 法线B
- 修改器
- 微风
- 云彩
- 细节
- 混合器
- 色彩
- 动态云影
- 景观涂色层
- 统一风着色器
本产品支持虚幻引擎 5.0+ 的 Lumen。
技术细节
PBR:是
LODs: 是 + 广告牌(少数除外)
纹理大小: 最大 8K
支持的开发平台: Windows 视窗
支持的目标构建平台:Windows 视窗
材质
材料实例
材质功能
纹理
网格
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