cg小白兔 发表于 2024-3-12 12:18:46

Easy Multi Save 1.45适配UE5.2













Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!

EMS is tried and tested in many commercial projects such as: Hydroneer, Forgive me Father and Night of the Dead. The system has a simple and consistent structure, so you can jump in right away even if you only know the UE basics. It supports all kinds of games and apps and can be compiled for all platforms. The design allows for maximum flexibility, while being fully in-line with the standards of UE: "Work smarter, not harder!"

技术细节
Main Features:
A fast and streamlined way of saving/loading complex game data.
Use a single save game or an infinite amount of save slots, along with thumbnails.
Save and load Level Actors, Level Blueprints, Player, Inventory and more.
Save and load Persistent data like progress.
Save and load Components and Child Actors.
Use the 'Save Interface' to get save, pre-save and loaded events for an Actor.
The system automatically decides what Actors to update or respawn, don't worry!
Load and save Actors in open worlds with World Partition or Streaming.
Save any variable and use its loaded data directly.
Ongoing support and updates.


Easy Multi Save 是一款集保存和加载于一身的解决方案,可为您节省大量时间。它既适用于小型项目,也适用于大型项目,而且不需要任何 C++ 知识,因此无论是蓝图项目还是代码项目,它都能完美胜任。保存和加载关卡角色、关卡和子关卡蓝图、播放器、库存、组件、持久数据或设置。它还支持为任何角色一键保存复杂的蓝图结构。所有保存的数据都经过压缩,以减小文件大小!

EMS 已在许多商业项目中试用和测试,例如 Hydroneer、Forgive me Father 和 Night of the Dead。该系统结构简单一致,即使你只知道 UE 的基础知识,也能立即上手。它支持所有类型的游戏和应用程序,并可针对所有平台进行编译。其设计允许最大限度的灵活性,同时完全符合 UE 的标准:"更聪明地工作,而不是更辛苦地工作!"

技术细节
主要功能
快速、精简地保存/加载复杂游戏数据。
可使用单个保存游戏或无限量保存槽以及缩略图。
保存并加载关卡演员、关卡蓝图、玩家、库存等。
保存和加载进度等持久数据。
保存并加载组件和子角色。
使用 "保存界面 "获取角色的保存、预保存和加载事件。
系统会自动决定更新或重生哪些角色,不用担心!
使用 "世界分区 "或 "流 "在开放世界中加载和保存角色。
保存任何变量并直接使用其加载的数据。
持续支持和更新





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