AI Optimizer 适配UE5.0
Plugin that will help you to quickly setup spawners for your Actors and easily optimize them.
Usable for both smaller and larger worlds.
Designed mainly to optimize AI Agents, but can be used with any other Actor.
技术细节
Features:
Includes 2 components for Invoker ( player ) & Subject ( AI ) with configuration settings and System that does all the calculations
Includes customizable ActorsSpawner implemented in Blueprints which allows to quickly setup AI Camps
Customizable optimization layers based on radius to Invoker ( player )
Customizable optimization based on sight cone of Invoker ( player )
Optional automated spawn/despawn of Subjects ( AI )
Optional queued spawn/despawn of Subjects to not cause any hitches
Thousands of AI Agents with stable FPS
Includes Debug Mode
Doesn't require knowledge of C++ to use
All required logic is exposed to Blueprints
Easy to implement in your game
Supports Multiplayer
Code Modules:
AIOptimizer (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
该插件将帮助您快速为 Actor 设置生成器并轻松优化它们。
可用于较小和较大的世界。
主要设计用于优化 AI 代理,但可以与任何其他 Actor 一起使用。
技术细节
特征:
包括带有配置设置的调用者(玩家)和主体(AI)的 2 个组件以及执行所有计算的系统
包括在蓝图中实现的可定制 ActorsSpawner,允许快速设置 AI 营地
基于调用者(玩家)半径的可定制优化层
基于Invoker(玩家)视锥的可定制优化
可选的对象自动生成/消失(AI)
可选的对象排队生成/消失,不会造成任何故障
数千个AI代理,FPS稳定
包括调试模式
不需要 C++ 知识即可使用
所有必需的逻辑都暴露给蓝图
易于在您的游戏中实施
支持多人游戏
代码模块:
AIOptimizer(运行时)
蓝图数量:3
C++ 类数量:5
网络复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows
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