cg小白兔 发表于 2024-3-14 11:25:37

Basic Faction System 适配UE5.0,5.1











Easy to set up and to use Faction System that's attachable to any actor to give your Character or AI a Faction!

Faction Component:-
Attach the Component to your Character or AI Set the Default Values, and your all good to go!

Multiple Factions:-
Join/Leave multiple factions

JoinFaction/LeaveFaction Events built-in:-
Customizable events that fire when you Join/Leave Factions

Levels and XP:-
Full Level and XP systems for your factions

Bindable Events:-
Add your own functionality to certain events!

Useful Get Functions:-
Loads of helpful get functions that handles math and returns Currency values

Sound Support:-
Play Sound on certain events!

Multiplayer Support:-
Variables and component is replicated ready for your multiplayer logic!

UPDATE 2:
Android support
Linux support
HTML5 support

UPDATE 1.1:
Reworked "ModifyReputation" node
技术细节
Features: (Please include a full, comprehensive list of the features of the product)
Easy to use and set up
Multiple Factions
Join/Leave Events
Full Level and XP
Bindable Events
Helpful Get Functions
Sound Support
Multiplayer Support

Code Modules:
Basic Faction Component (Runtime)
Number of Blueprints: 1 (3 Data Tables)
Number of C++ Classes: 1
Network Replicated: (Yes)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Documentation


易于设置和使用的派系系统可附加到任何演员上,为您的角色或人工智能提供一个派系!

派系组成:-
将组件附加到您的角色或 AI 设置默认值,一切顺利!

多个派系:-
加入/离开多个派系

内置加入派系/离开派系事件:-
当您加入/离开派系时触发的自定义事件

等级和经验值:-
适合您派系的完整等级和 XP 系统

可绑定事件:-
将您自己的功能添加到某些事件!

有用的获取函数:-
大量有用的 get 函数可以处理数学并返回货币值

声音支持:-
在某些事件中播放声音!

多人游戏支持:-
变量和组件已复制,可用于您的多人游戏逻辑!

更新2:
安卓支持
Linux支持
HTML5 支持

更新1.1:
重新设计的“ModifyReputation”节点
技术细节
特性:(请提供完整、全面的产品特性列表)
易于使用和设置
多派系
加入/离开活动
满级和XP
可绑定事件
有用的获取函数
声音支持
多人游戏支持

代码模块:
基本派系组件(运行时)
蓝图数量:1(3个数据表)
C++ 类数量:1
网络复制:(是)
支持的开发平台:Windows
支持的目标构建平台:Windows
文档:文档





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