cg小白兔 发表于 2024-3-15 14:48:14

Lava Shader 适配UE5.1 - 5.0熔岩着色器

















*The Demo map used to showcase the Lava Shader is not included in the Shader pack.*

Features:
4 Highly customizable Animated Lava Shaders
14 Material instances
5 Molten Lava texture variants
2 Dripping lava-falls meshes to customize to your liking
2 Lava-splash and 1 ember particle effects
Blueprint Splines to create your own lava flows
Procedurally gathers hot, glowing lava at the edges of meshes
Utilizes Displacement and Tessellation in UE4
Utilizes Displacement and has High, Medium and low resolution meshes for UE5

This pack comes ready with fully customizable shaders and game-ready assets.

The Lava master materials have a wide range of parameters from colour, lava glow, UV tiling, lava speed to Flow map controls so you can breakup the lava's movement. The lava edge glow can be controlled to like the contrast, distance and amount.

This pack uses WPO and displacement in UE5 and UE4 respectively to create that realistic 3D fullness to the shader.

In UE5, you can swap out high poly, medium poly and low poly supplied meshes to optimize the shader for use.

In UE4, tessellation can be tweaked in the shader to improve performance or quality.
*Please read the Documentation that explains the shader pack*

技术细节
Important Notes:
Distance fields must be on if you wish to use the Lava Edge Glow effect. This effect is also subject to change based on the quality of the distance fields. Since distance fields don't work with spline meshes I recommend to convert your spline to mesh once you are done working with it to get the properly applied effect.
Number of Unique Materials and Material Instances: 18
Number of Textures: 51
Texture Resolutions:
4K for Lava Textures
2K, 1K and lower for Particles and shader textures
Supported Development Platforms: Windows, Mac


*用于展示熔岩着色器的演示地图不包含在着色器包中。

功能
4 个高度自定义的动画熔岩着色器
14 种材质实例
5 种熔岩纹理变体
2 个可根据喜好自定义的滴落熔岩网格
2 种熔岩喷溅和 1 种微光粒子效果
蓝图样条,创建您自己的熔岩流
程序化地在网格边缘聚集炽热发光的熔岩
利用 UE4 中的位移和细分效果
在 UE5 中使用位移并具有高、中和低分辨率网格

该包包含可完全自定义的着色器和游戏就绪资产。

熔岩主材质有多种参数,包括颜色、熔岩发光、UV 平铺、熔岩速度和流图控制,因此您可以分散熔岩的运动。熔岩边缘光晕可以通过控制对比度、距离和数量来实现。

本软件包在 UE5 和 UE4 中分别使用了 WPO 和位移技术,为着色器创建了逼真的 3D 饱满度。

在 UE5 中,您可以将提供的高多边形、中多边形和低多边形网格互换,以优化着色器的使用。

在 UE4 中,可以在着色器中调整细分效果,以提高性能或质量。
*请阅读说明着色器包的文档*。

技术细节
重要说明:
如果您希望使用熔岩边缘发光效果,则必须打开距离字段。此效果也会根据距离场的质量而改变。由于距离场不适用于样条网格,因此我建议您在完成样条网格的处理后将其转换为网格,以获得正确的应用效果。
独特材质和材质实例的数量: 18
纹理数量 51
纹理分辨率
熔岩纹理为 4K
微粒和着色器纹理为 2K、1K 或更低分辨率
支持的开发平台 Windows, Mac





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