cg小白兔 发表于 2024-3-21 14:48:44

Spear and Halberd Animset 适配UE4.17 - 4.27, 5.0

本帖最后由 cg小白兔 于 2024-3-21 14:58 编辑


This is a 176 mocap animation set to build a TPP character armed with any pole weapon. The set fits to spears, halberds, pikes, pollaxes, naginatas, quarterstaves and even such weapons as greatswords or greataxes.
Set includes animations for 2 poses, with left or right foot forward, giving you two different stances for better flexibility in usage.

技术细节
Features:
176 mocap animations for pole weapons
movements for 2 poses
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 176 + Aim Offsets (all anims in 2 versions - root motion and in-place, 352 anims total)
Animation types (Root Motion/In-place): Both
Number of Materials and Material Instances: one (spear placeholder)
Number of Textures: one (spear placeholder)

Important/Additional Notes: The weapon can be parented to IK_Gun bone, or directly to right Hand bone. The only exception are throwing animations - in this case it works only if you parent the weapon to IK_Gun bone, because the character has to let go of the weapon at certain moments in this animation.
Source FBX files are included in SourceFiles\SourceFiles.zip. Access it outside the Engine, Unreal doesn't see .zip files.


这是一个176 mocap动画集,旨在建立一个配备任何极点武器的TPP角色。该套装适用于长矛、戟、长矛、斧、纳吉纳塔、四分之一棍,甚至是大刀或大刀等武器。
该集包括两个姿势的动画,左脚或右脚向前,为您提供两个不同的姿势,以提高使用灵活性。
技术细节
特征:
176杆武器的mocap动画
两个姿势的动作
装配到史诗骨架:是
如果装配到Epic骨骼,则包括IK骨骼:是
动画数量:176+目标偏移(2个版本中的所有动画-根运动和原位,总共352个动画)
动画类型(根运动/在位):两者
材料数量和材料实例:一个(矛占位符)
纹理数量:一个(矛占位符)
重要/附加说明:武器可以作为IK_Gun骨骼的父对象,也可以直接作为右手骨骼的子对象。唯一的例外是投掷动画——在这种情况下,只有将武器作为IK_Gun骨骼的父对象时,它才有效,因为角色必须在该动画中的某些时刻放开武器。
源FBX文件包含在SourceFiles\SourceFiles.zip中。在引擎外访问它,Unreal看不到.zip文件。






页: [1]
查看完整版本: Spear and Halberd Animset 适配UE4.17 - 4.27, 5.0