Character Editor 适配UE4.26-4.27,5.1人物面部
Update V7 groom is live
Activate groom plugin after adding CE to your project.
HINT FOR UNREAL ENGINE BEGINNERS You should be aware that our showcase maps in general can be used as a beginner. Though, if you want to extend or customize the Blueprint logic, we recommend advanced Unreal Engine knowledge. We always do our best to support our customers as comprehensively as possible, but please, understand that we cannot help with learning all engine basics.
Update V6 - Replication Update is live!
The Character Editor is a ready-to-use character customization system.
Muscularity/weight options are in dev for the Meta/UE5 skeleton. We plan to release an alternative/updated version without the need to create Moprhtargets outside of Unreal. More Info will come once the system is fleshed out and rdy for production.
*** Metahuman Update December 2021 ***
Added additional anatomy support for Metahumans - basecostumes have been converted to Metahuman tal nrw.
Editor logic is not compatible with Metahuman BP base structure like weight, UI Sliders for Eye variation etc - we are looking into streamline our Ue4 Mannequin with a full release of Ue5. Baseproduct is Ue4 Epic skeleton structure.
Keep in mind the core of this product is developed with the UE4 Mannequin base in mind.
PACK CONTENT
Faces come with ~80 Morphtargets - FACS-based morphs ready for facial animations with ARKit
Data Assets are used to combine unique characters from different types. Data Assets are split into various child classes like apparel (hats, upperbody, lowerbody etc.) and hairstyles (hair and beards) as well as prepared placeholder attachment and equipment classes
Clothing: ~ 27 per gender + 20 for childs.
Hairstyles: 7x male, 5x female, 5x child
Multiple skeletons are supported Childs are included as well
Anatomy Profiles support you to add more RPG-like characters like dwarfes, elves, orcs
Basic Wrinklemaps WIP for more believable facial expressions
Different skin basetextures + skintint as well
Randomize, SaveGame system to save and load customization profiles
Thumbnail Studio to help you creating in-game Data Asset thumbnails
Light Studio to give you custom light setup inside the in-game editor
Morphologies like muscularity, obesity, aging and dynamic size ~160cm to ~185cm (UE4 Mannequin only UE5/Meta update in dev)
INTEGRATIONS
Polyphoria Products:
The Character Editor logic is compatible with our other latest character packs
Morph Targets for shapevariations from other products need to be made on your own
Face and body can be shared between products. Medieval Armor Example
Third Party: ALS 4 Integration
Armour integration Example
CHANGE LOG See documentation for full change log.
Update V7 - Added Groom support
Update V6 - Replication Update Introduced network replication and default UE4 Mannequin for male and female humans.
Update V5 - Metahuman Update Introduced male and female adult Metahuman anatomy. Metahuman Update
Update V4 - Animation Update Introduced updated skeletons, animation support on all skeletal CDAs and anim dynamics tests.
Update V3 - Lighting Update Introduced Light Studio, CDA Loader, hand apparels and compatibility with other products.
Update V2 - Anatomy Update Introduced anatomy and collection system, children anatomies, beard hairstyles.
Anim dynamics support, new hairstyle, updated documentation and base cleanup.
技术细节
TECHNICAL DETAILS
Documentation
Character: 15 Blueprint
Character Parts
~100 SK meshes
204 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
98 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into 71 parts
Vertex counts of characters:
naked: ~ 30k
face ~10k facial anim rdy
Dress ~20k fullbody
Supported Development Platforms: PC,
Windows: Yes
Mac: Yes
更新 V7 新郎已上线
将 CE 添加到您的项目后,激活新郎插件。
给虚幻引擎初学者的提示 您应该知道我们的展示图一般可以作为初学者使用。不过,如果您想扩展或自定义蓝图逻辑,我们建议您具备高级虚幻引擎知识。我们总是尽最大努力为我们的客户提供尽可能全面的支持,但是请理解我们无法帮助您学习所有的引擎基础知识。
更新 V6 - 复制更新已上线!
角色编辑器是一个即用型角色定制系统。
针对 Meta/UE5 骨架的肌肉/体重选项正在开发中。我们计划发布一个无需在虚幻之外创建Moprhtargets的替代/更新版本。更多信息将在系统完善并准备投入生产后发布。
2021年12月***元人更新 ***
为 "超人类 "添加了额外的解剖学支持 - basecostumes 已转换为 Metahuman tal nrw。
编辑器逻辑与 Metahuman BP 基础结构不兼容,如重量、用于眼睛变化的用户界面滑块等 - 我们正在考虑在 Ue5 正式发布时精简我们的 Ue4 人体模型。基础产品是 Ue4 Epic 骨架结构。
请记住,本产品的核心是以 UE4 人体模型为基础开发的。
软件包内容
面部包含 ~80 个变形目标 - 基于 FACS 的变形,可使用 ARKit 制作面部动画
数据资产用于组合不同类型的独特角色。数据资产分为各种子类,如服装(帽子、上身、下身等)和发型(头发和胡须),以及准备好的占位符附件和装备类
服装:~ 每个性别 27 件 + 儿童 20 件。
发型:男性 7 个,女性 5 个,儿童 5 个
支持多种骨骼,还包括儿童骨骼
解剖档案支持添加更多类似 RPG 的角色,如矮人、精灵和兽人
基本皱纹贴图 WIP,让面部表情更真实
不同的皮肤基色和皮肤颜色
随机化、保存游戏系统,用于保存和加载自定义配置文件
缩略图工作室可帮助您创建游戏中的数据资产缩略图
灯光工作室可让你在游戏编辑器中自定义灯光设置
肌肉发达、肥胖、衰老等形态以及 ~160 厘米至 ~185 厘米的动态尺寸(仅 UE4 人体模型,UE5/Meta 更新正在开发中)
集成
Polyphoria 产品:
角色编辑器逻辑与我们的其他最新角色包兼容
其他产品的形状变化所需的变形目标需自行制作
面部和身体可在不同产品之间共享。中世纪盔甲示例
第三方: ALS 4 集成
盔甲集成示例
更改日志 完整更改日志请参见文档。
更新 V7 - 已添加新郎支持
更新 V6 - 复制更新 为男性和女性人类引入了网络复制和默认 UE4 人体模型。
更新 V5 - Metahuman 更新 引入了男性和女性成人 Metahuman 解剖结构。超人类更新
更新 V4--动画更新 引入了更新的骨骼、对所有骨骼 CDA 的动画支持以及动画动态测试。
更新 V3--灯光更新 介绍了灯光工作室、CDA 加载器、手部服装以及与其他产品的兼容性。
更新 V2 - 解剖更新 引入了解剖和收集系统、儿童解剖、胡须发型。
动画动态支持、新发型、更新文档和基础清理。
技术细节
技术细节
文档
角色:15 蓝图
角色部件
~100 SK 网格
204 种 PBR 纹理: 反照率、法线、ORM(环境遮蔽、粗糙度和金属)和色调遮罩
98 种材质: 包括用于物品和毛发的 4 种主材质
地图 1 个概述
其他: UE4 人体模型,略微修改了 UE4 骨架(增加了插座)
按比例缩放至史诗骨骼: 是
装配: 是
装配为史诗骨骼: 是
动画: 不包含动画
角色数量:分为 71 个部分
角色顶点数
裸体: ~ 30k
面部 ~10k 面部动画
衣服 ~20k 全身
支持的开发平台: 电脑
视窗 是
Mac 是
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