cg小白兔 发表于 2024-3-22 15:50:28

Ice Cool 适配UE5.1 冰山冰块水晶













Advanced master material supports multiple ice types like ground ice, ice cubes, icebergs, crystals, and icicles. A great solution for improving your level of storytelling on cold arctic maps. Designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.

Features
Uses NEW FAST cracks rendering method. Implementation of the new cheap iterative technique of parallax for rendering deep cracks based on Signed Distance Field Textures. Thanks to using the SDF result, the effect stays clean and smooth even on close-ups using only 7 texture reads!
Advanced translucency options. Translucency supports depth fading fog for a better quality of covering the objects inside the ice.
Multiple types of refraction: box projection mapping/screen color/build-in refraction pin.
Extended reflection mode. System supports pre-rendered cube map reflections mapped on meshes using box projection/spherical mapping.
Icy vertex offset coating. Material supports configurable animated vertex displacement.
Masked dithering. Use translucent material only where you need it and dither the opaque material around the translucent regions.
An animated dust map with refraction noise makes the material look even deeper and more real.

***Monthly Unreal Engine Sponsored Content product for September 2019***

技术细节
Number of Master Materials: 1
Textures and Resolutions: (3) 2048, (3) 1024, (5) 512, (1) 64
Package size without demo content and tools: 8 MB
Material Instances: 15 examples
Supported development platforms: Windows, Mac OS
Supported Target Build Platforms: All (there are some limitations on mobile)

Additional content:
Textures of ice have been created procedurally using Blueprints, materials, and render targets. The tool, materials, example map, and sources are included in this package.
Multiple useful examples are included. The package contains an example map with a showcase of multiple samples of using the material.
The system includes additional tools for generating new Signed Distance Fields and environment cube maps.
Efficient and GPU friendly. Uses between 90-210 instructions depending on the number of features enabled can be used on VR and even mobile.
Customization options. Over 200 parameters to make it look cool. Additionally, Over 50 switches allow controlling efficiency-quality trade-off.

Important/Additional Notes: The package DEMO folder contains example content from the Epic pack (Starter Content) used only for demonstration purposes.


先进的主材料支持多种冰类型,如地冰、冰块、冰山、水晶和冰柱。这是一个很好的解决方案,可以提高你在寒冷的北极地图上讲故事的水平。专为移动、虚拟现实和风格化PC/控制台游戏而设计和优化。

特征
使用新的快速裂缝渲染方法。基于符号距离场纹理绘制深裂纹的新的廉价视差迭代技术的实现。由于使用了SDF结果,即使在仅使用7个纹理读取的特写中,效果也保持干净平滑!
高级半透明选项。半透明支持深度渐变雾,以更好地覆盖冰内的对象。
多种类型的折射:长方体投影贴图/屏幕颜色/内置折射引脚。
扩展反射模式。系统支持使用长方体投影/球面贴图映射到网格上的预渲染立方体贴图反射。
结冰的顶点偏移涂层。材质支持可配置的动画顶点置换。
遮罩抖动。只在需要的地方使用半透明材料,并在半透明区域周围抖动不透明材料。
带有折射噪波的动画灰尘贴图会使材质看起来更深、更真实。

***2019年9月虚幻引擎赞助的月度内容产品***

技术细节
主材料数量:1
纹理和分辨率:(3)2048,(3)1024,(5)512,(1)64
不含演示内容和工具的包大小:8MB
材质实例:15个实例
支持的开发平台:Windows、Mac OS
支持的目标构建平台:所有(移动设备有一些限制)

附加内容:
冰的纹理是使用蓝图、材质和渲染目标按程序创建的。该工具、材质、示例地图和源都包含在此包中。
包括多个有用的示例。该包包含一个示例地图,其中展示了使用该材料的多个示例。
该系统包括用于生成新的有符号距离字段和环境多维数据集映射的附加工具。
高效且GPU友好。根据启用的功能数量,可以在VR甚至移动设备上使用90-210条指令。
自定义选项。超过200个参数使其看起来很酷。此外,超过50个开关允许控制效率和质量的权衡。

重要/附加说明:软件包DEMO文件夹包含Epic软件包(入门内容)中的示例内容,仅用于演示目的。





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