【更新】(Better Fog) Height Fog, Light Scattering & More 1.3
本帖最后由 微笑的猫 于 2024-10-16 10:06 编辑(Better Fog) Height Fog, Light Scattering & More 系列索引:
(Better Fog) Height Fog, Light Scattering & More 1.1下载链接
(Better Fog) Height Fog, Light Scattering & More 1.2下载链接
(Better Fog) Height Fog, Light Scattering & More 2.0下载链接
Better Fog is a post-processing effect offering a wide variety of features to craft numerous looks and styles, from realistic to stylized. This effect is not a volumetric solution, ensuring optimal performance. It also includes additional features such as a plane or sphere analytical world fog, a custom fog particle shader, and more. Crafted using Shader Graph (URP) and the Amplify Shader Editor (Built-in), Better Fog supports transparent objects without the need to modify their shaders.
Features:
Screen Space Light Scattering (SSMS): Use it to create a more realistic feel for the fog.
Gradient Fog Colors: Create your own custom look or use one of the many gradients included with the asset.
Skybox Fog Integration: Ensure consistent visuals with any skybox.
Distance-Based Fog: Default fog with the option to use radial distance.
Height Fog: Atmospheric height fog.
Volume Blending: Use post-processing volumes to blend between various presets.
Transparents & Particle Support: The fog works well with particles and transparent objects.
World Fog: Customize and add fog using planes and spheres with custom shaders.
Custom Fog with Particles: Includes procedural fog particle FX.
Fog Energy Loss: Imitate the loss of photon energy due to fog scattering.
Simple Integration: Easily add the effect to your project.
Versatile Customization: Adjust each feature as needed and use keywords for better performance.
Compatibility:
Supports URP and Built-in versions 2021.3 and above.
Limitations:
Only supports directional light.
Non-volumetric.
No MSAA support.
Requires devices capable of depth rendering.
No support for orthographic camera, VR, webGL, VFX graph particles blending.
Better Fog 是一种后期处理特效,具有多种功能,可制作从逼真到风格化的多种外观和风格。该特效不是体积解决方案,可确保最佳性能。它还包括平面或球体分析世界雾、自定义雾粒子着色器等附加功能。Better Fog 使用着色器图形(URP)和 Amplify 着色器编辑器(内置)制作,支持透明对象,无需修改其着色器。
功能
屏幕空间光散射 (SSMS):使用它可以创建更逼真的雾感。
渐变雾色: 创建您自己的自定义外观,或使用资产中包含的多种渐变色之一。
天空盒雾气集成: 确保与任何天空盒的视觉效果一致。
基于距离的雾化 默认雾化,可选择使用径向距离。
高度雾化:大气高度雾化。
体积混合 使用后处理体积在各种预设之间进行混合。
透明度和粒子支持: 雾可与粒子和透明物体完美配合。
世界迷雾:使用带有自定义着色器的平面和球体自定义并添加迷雾。
自定义粒子雾: 包括程序雾粒子特效。
雾气能量损失:模拟雾气散射造成的光子能量损失。
简单集成: 轻松将特效添加到您的项目中。
多功能定制: 根据需要调整每项功能,并使用关键字获得更好的性能。
兼容性:
支持 URP 和内置 2021.3 及以上版本。
限制:仅支持定向光:
仅支持定向光。
非体积。
不支持 MSAA。
要求设备具备深度渲染功能。
不支持正交摄影机、VR、WebGL、VFX 图形粒子混合。
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