【更新】MeshBrush 2.1
本帖最后由 微笑的猫 于 2024-3-27 11:52 编辑MeshBrush 系列索引:
MeshBrush 1.2下载链接
MeshBrush 1.3下载链接
MeshBrush 1.7下载链接
MeshBrush 1.9下载链接
MeshBrush 2.0下载链接
MeshBrush is a Unity editor extension that allows you to paint meshes onto your GameObject's surfaces.
Quickly detail and enhance the overall look of your scenes by directly painting your prefab meshes onto your GameObjects.
You can define multiple meshes to paint, how to randomly scale, rotate or offset them, and eventually change their size additively upon generation, without the need to actually modify any of the original prefabs.
Add multiple MeshBrush script instances to your GameObject to define several sets of meshes you want to paint, and adjust the randomness parameters for each set individually. MeshBrush will then cycle through your sets randomly and paint the meshes you defined based on the parameters of the corresponding script instance.
Once you are done painting meshes, you can optimize your scene by combining your painted meshes with the "Combine painted meshes" button.
When you feel like you have set up your perfect brush, you can save the configuration out to a template file and load it up in every brush you want. You can even share your templates with your teammates.
MeshBrush 是一款 Unity 编辑器扩展工具,可让您将网格绘制到游戏对象的表面上。
您可以直接将预制网格绘制到游戏对象上,从而快速细化并增强场景的整体外观。
您可以定义要绘制的多个网格,如何随机缩放、旋转或偏移它们,并最终在生成时以累加方式改变它们的大小,而无需实际修改任何原始预制件。
在 GameObject 中添加多个 MeshBrush 脚本实例,定义几组需要绘制的网格,并分别调整每组网格的随机性参数。然后,MeshBrush 会根据相应脚本实例的参数随机循环绘制你定义的网格。
完成网格绘制后,您可以使用 "合并已绘制的网格 "按钮来合并已绘制的网格,从而优化场景。
当你觉得已经设置好完美的笔刷时,可以将配置保存到模板文件中,并将其加载到你想要的每个笔刷中。你甚至可以与队友分享你的模板。
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