cg小白兔 发表于 2024-3-27 14:22:03

【更新】NavTools Bundle - Quick & Smooth Navigation for Unity 1.0.0















Overview
The NavTools Bundle consists of QuickNav and SceneNav (including SceneMark). These are Unity Edtior extensions which allow you to quickly navigate in your Scene, the Hierarchy and the Project via shortcuts and menus. You can move back and forth via a History list and navigate flexibly to your desired objects via the Favorites list and via shortcuts.

Download
This bundle gives you access to the individual assets
QuickNav
SceneNav (including SceneMark)

QuickNav
In Unity every now and then you have to switch back and forth between assets in order to configure them interdependently. Be it because of texture assignment, material assignment, you name it. With 2 assets you can help yourself with 2 inspectors and locking one. However that's already very tedious, limiting and will get you only so far. Another thing is that you occasionally want to switch back and forth in history. Just like it's common in modern browsers. The Unity Editor doesn't have that feature yet. Besides Unity's own internal favorites mechanism is very limited as well.

So I created this tool to see the navigation history and in addition to that store history items or currently selected items in a favorites list.

Among the features of this asset are:
Navigation History
Favorites List
Ping items, i. e. select them
Inspect items, i. e. select them and open them in the Inspector
Add history items to favorites
Add current selection to favorites
Support Project and Scene
Favorites list is Reorderable
Open Files (Scene, C#, Images)
Separators
Drag & Drop multiple to Favorites

SceneNav
SceneNav provides a means to zoom out, point at a desired destination by providing a preview of that destination and to zoom back in to that desired target. As such it's supposed to enhance your workflow by allowing quick navigation across your scene.

SceneNav is based on actual use cases. Projects which require a fast workflow for scene creation. With emphasis on focusing on the project without being slowed down by Unity's lack of proper tools for navigation around the scene. Especially scenes with large terrains.

As such I tried to keep the accessibility convenient for you while having the functionality help you speed up your workflow.

SceneNav comes with preconfigured presets. Depending on your own workflow and scene size you can adapt those presets to your personal needs. As such I tried to keep SceneNav very flexible.

SceneMark
SceneMark is part of SceneNav, with it you can navigate via
History of navigation points and
Favorites
These allow for quick browsing to a preferred target at the click of a button. As such they are similar to bookmarks, hence the name.


概述
导航工具包由 QuickNav 和 SceneNav(包括 SceneMark)组成。这些都是 Unity Edtior 扩展工具,可让您通过快捷方式和菜单在场景、层次结构和项目中快速导航。您可以通过历史列表来回移动,并通过收藏列表和快捷方式灵活导航到所需对象。

下载
通过该捆绑包,您可以访问单个资产
快速导航
场景导航(包括场景标记)

快速导航
在 Unity 中,您时不时需要在资产之间来回切换,以便对它们进行相互依存的配置。无论是纹理分配还是材质分配,都是如此。如果有 2 个资产,您可以使用 2 个检查器和锁定一个检查器来帮助自己。然而,这已经非常繁琐和局限了,而且只能帮你到这里。另一个问题是,你偶尔会想要在历史记录中来回切换。这在现代浏览器中很常见。而 Unity 编辑器还没有这项功能。此外,Unity 本身的内部收藏夹机制也非常有限。

因此,我创建了这个工具来查看导航历史,并将历史项目或当前选择的项目存储到收藏夹列表中。

该工具的功能包括
导航历史
收藏列表
平移项目,即选择它们
检查项目,即选择项目并在检查器中打开它们
将历史项目添加到收藏夹
将当前选择添加到收藏夹
支持项目和场景
收藏夹列表可重新排序
打开文件(场景、C#、图像)
分隔符
拖放多个文件到收藏夹

场景导航
场景导航(SceneNav)提供了一种方法,通过提供目的地的预览来放大、指向所需的目的地,然后再放大到所需的目标。因此,它可以在场景中快速导航,从而增强工作流程。

SceneNav 基于实际使用案例。项目需要快速的场景创建工作流程。重点是专注于项目,而不会因为 Unity 缺乏适当的场景导航工具而放慢速度。尤其是具有大型地形的场景。

因此,我试图让您方便使用,同时让这些功能帮助您加快工作流程。

SceneNav 附带预配置预置。根据您自己的工作流程和场景大小,您可以调整这些预设来满足您的个人需求。因此,我试图让 SceneNav 保持高度的灵活性。

场景标记
SceneMark 是 SceneNav 的一部分,使用它您可以通过以下方式进行导航
导航点历史记录和
收藏夹
只需点击一下按钮,就能快速浏览到首选目标。因此,它们类似于书签,也因此得名。





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