cg小白兔 发表于 2024-3-28 13:17:35

Easy Multi Save 1.46适配UE5.1-5.2


Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!

EMS is tried and tested in many commercial projects such as: Hydroneer, Forgive me Father and Night of the Dead. The system has a simple and consistent structure, so you can jump in right away even if you only know the UE basics. It supports all kinds of games and apps and can be compiled for all platforms. The design allows for maximum flexibility, while being fully in-line with the standards of UE: "Work smarter, not harder!"

技术细节
Main Features:
A fast and streamlined way of saving/loading complex game data.
Use a single save game or an infinite amount of save slots, along with thumbnails.
Save and load Level Actors, Level Blueprints, Player, Inventory and more.
Save and load Persistent data like progress.
Save and load Components and Child Actors.
Use the 'Save Interface' to get save, pre-save and loaded events for an Actor.
The system automatically decides what Actors to update or respawn, don't worry!
Load and save Actors in open worlds with World Partition or Streaming.
Save any variable and use it's loaded data directly.
Ongoing support and updates.

Advanced Features:
Multi-Thread and Deferred Loading to load/save many Actors.
Multi-User game support.
Clean file structure with Desktop and Console file system support.
Save recursive Blueprint structures with one click.
Save player, game mode or any other Actor as persistent data.
Keep old save files relevant after updating your project.
Support to share save games between players.
Support for saving only the client in network games.
Custom Save Objects, for storing settings or additional data.
Code Modules: Easy Multi Save(Runtime)
Number of C++ Classes: 20
Network Replicated: Supported
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, Android, iOS,


Easy Multi Save 是一款一体化的保存和加载解决方案,可以为您节省大量时间。 它适用于小型和大型项目,并且不需要任何 C++ 知识,这使得它非常适合仅蓝图和代码项目。 保存并加载关卡 Actor、关卡和子关卡蓝图、玩家、库存、组件、持久数据或设置。 它还支持一键保存任何 Actor 的复杂蓝图结构。 所有保存的数据都经过压缩以达到最小文件大小!

EMS 在许多商业项目中得到了尝试和测试,例如:Hydroneer、Forgive me Father 和 Night of the Dead。 该系统具有简单且一致的结构,因此即使您只了解 UE 基础知识,也可以立即上手。 它支持各种游戏和应用程序,并且可以针对所有平台进行编译。 该设计实现了最大的灵活性,同时完全符合 UE 的标准:“更聪明地工作,而不是更辛苦!”

技术细节
主要特点:
一种快速且简化的保存/加载复杂游戏数据的方法。
使用单个保存游戏或无限数量的保存槽以及缩略图。
保存并加载关卡 Actor、关卡蓝图、玩家、库存等。
保存和加载进度等持久数据。
保存并加载组件和子 Actor。
使用“保存界面”获取 Actor 的保存、预保存和加载事件。
系统会自动决定更新或重生哪些 Actor,不用担心!
使用世界分区或流媒体在开放世界中加载和保存 Actor。
保存任何变量并直接使用它加载的数据。
持续的支持和更新。

高级功能:
多线程和延迟加载来加载/保存多个 Actor。
多用户游戏支持。
具有桌面和控制台文件系统支持的干净文件结构。
一键保存递归蓝图结构。
将玩家、游戏模式或任何其他 Actor 保存为持久数据。
更新项目后保持旧的保存文件相关。
支持玩家之间共享保存的游戏。
支持网络游戏中只保存客户端。
自定义保存对象,用于存储设置或附加数据。
代码模块:轻松多重保存(运行时)
C++ 类数量:20
网络复制:支持
支持的开发平台:Windows、Mac
支持的目标构建平台:Windows、Mac、Android、iOS、[控制台需要手动编译]




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