RuntimeLoadFbx 1.2.0 适配UE5.0
RuntimeLoadFbx is a c++ code plugin ,Support c++ Code and BluePrint.
It Can help you Import Fbx file to your world at Runtime Fastly ,Support Async and sync.
Most plugin Convert to ProceduralMeshComponent ,But This Plugin Support you Convert to StaticMeshComponent Or ProceduralMeshComponent with Complex Collision,StaticMeshComponent has more quickly Rending.
The Import ActorTree is Clean
Same Material Between Meshs In Fbx File convert to one MaterialInstance
Combine the SubMeshs with Same Material Under a Mesh
The Plugin makes use of FbxImExport of v1.0 to Translate fbx file Means there is no custom build of FbxImExport used in the Plugin which allows you to freely create your own build
技术细节
Features: (Please include a full, comprehensive list of the features of the product)
Runtime Load Fbx file
Async/sync Supported
Convert To UStaticMeshComponent/UProceduralMeshComponent
Support speed of progress callback with param filepath and pos bettwen 0 and 1,Finish callback with param filepath and final actor that import complete
Collision type selection: no collision/simple collision/complex collision default
Generate actor class switch:null is AActor class and also can change to your own actor class
With Material/Texture
Single Model /All Scene in A Fbx Supported
C++、BluePrint Supported
High Fbx version Supported
Easy to use ,4 Functions directly
Plugin RuntimeLoadFbx
Number of Blueprints:0
Number of C++ Classes:9
Network Replicated: (Yes/No) No
Supported Development Platforms: (Windows X64)
Supported Target Build Platforms: (Windows X64)
RuntimeLoadFbx是一个c++代码插件,支持c++代码和BluePrint。
它可以帮助您在运行时快速将Fbx文件导入到您的世界,支持异步和同步。
大多数插件转换为ProceduralMeshComponent,但此插件支持您转换为StaticMeshComponent或具有复杂冲突的ProceduralMeshComponent,StaticMehComponent具有更快的Rending。
导入参与者树是干净的
Fbx文件中网格之间的相同材质转换为一个材质实例
在网格下组合具有相同材质的子网格
该插件使用v1.0的FbxImExport来翻译fbx文件[个人卖家]意味着插件中没有使用FbxInExport的自定义版本,这允许您自由创建自己的版本
技术细节
功能:(请提供完整、全面的产品功能列表)
运行时加载Fbx文件
支持异步/同步
转换为UStaticMeshComponent/UProcedureMeshComponent
使用param filepath和pos bettwen 0和1支持进度回调,使用param file path和导入完成的最终参与者完成回调
碰撞类型选择:无碰撞/简单碰撞/复杂碰撞默认
生成actor类开关:null是AActor类,也可以更改为您自己的actor类
使用材质/纹理
支持Fbx中的单个模型/所有场景
支持C++、蓝图
支持高Fbx版本
易于使用,4个直接功能
插件RuntimeLoadFbx[运行时]
蓝图数量:0
C++类的数量:9
网络复制:(是/否)否
支持的开发平台:(Windows X64)
支持的目标构建平台:(Windows X64)
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