cg小白兔 发表于 2024-3-28 13:21:50

ASCII Post Process Material 适配UE4.15-4.27,5.0











This Package consists of one Master post process material, and 5 pre-built instance variations to turn any scene into ASCII art.

技术细节
New in version 1.2:
Now supports per object coloring! Use material RGB to drive color of ASCII effect.

Features:
5 pre-built material instance presets
Customizeable parameters to change ASCII size, colors, and shapes
2 pre-made ASCII texture atlases to use in the materials.

Texture Resolutions:
1 - 1024x32 32 character "text" texture atlas
1 - 256x32 8 character "dot" texture atlas
Number of Materials: 5
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 2
Supported Development Platforms: Windows
Supported Target Build Platforms: 4.15 +


该包由一个主后期处理材料和5个预构建的实例变体组成,用于将任何场景转换为ASCII艺术。

技术细节
1.2版本中的新增功能:
现在支持按对象着色!使用材质RGB来驱动ASCII效果的颜色。

特征:
5个预先构建的材质实例预设
用于更改ASCII大小、颜色和形状的可自定义参数
2个预先制作的ASCII纹理图册,用于材质中。

纹理分辨率:
1-1024x32 32个字符的“文本”纹理图集
1-256x32 8个字符的“点”纹理图集
材料数量:5
材质是否衍生自具有实例作为变体的主材质:是
纹理数量:2
支持的开发平台:Windows
支持的目标构建平台:4.15+





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