cg小白兔 发表于 2024-4-1 15:15:33

【更新】Liquid Volume 2 5.0.3液体容器

本帖最后由 微笑的猫 于 2024-4-2 11:57 编辑


Liquid Volume Pro 系列索引:

Liquid Volume Pro 1.8.1下载链接
Liquid Volume Pro 4.0下载链接
Liquid Volume Pro 2 1.8.1下载链接
Liquid Volume Pro 2 4.0.5下载链接
Liquid Volume Pro 2 4.3.1下载链接
Liquid Volume pro 2 5.0下载链接
Liquid Volume pro 2 10.0.1下载链接

















Liquid Volume 2 is a powerful and highly customizable shader that simulates realistic and animated liquid containers. Can be used in 3D scenes and 2D UI (demos included).

Liquid Volume is super easy and fun to use: just add the main script to any gameobject with a mesh to convert it into a liquid container!

Liquid Volume works with cylinders, cubes, spheres and since v3 also with irregular shapes (like potions, bottles and similar flasks).

Includes the following ready to use prefabs:
• Sphere flask
• Cylinder flask
• Cube flask
• Beaker
• Bottle
• Glass
• Circular flask
• 2 Magic Orbs
• 6 Potions
• ... even a fillable beer glass!
Experiment with your models and save your own prefabs!

** Features **
- Volumetric-based shader for realistic 3D liquid, foam and smoke rendering.
- 3 main variants included: simple (no murkiness), default (blends two liquid components + sparkling effect + PBS flask + refraction blur), and default with no flask. In built-in pipeline, there're two more variations: texture bumped (which adds overlay texture, bump and distortion effects to the flask) and reflections (uses a cubemap to render glossy reflections).
- Refraction Blur + Refraction Distortion with depth aware option.
- Light Scattering support.
- PBS flask shader, reacts properly to surrounding lighting.
- Casts realistic shadows.
- Can react to external forces and accelerations simulating physics animations according to container movement direction and velocities.
- Lot of options controlled by a custom inspector! Quickly customize smoke, foam, liquid and flask visual properties like colors, noise, alpha, turbulence, sparkling intensity, deep obscurance, density, thickness, glossiness, smoke speed, ....

All scenes shown in the demo video included in the asset (Volumetric Fog & Mist used as background in some parts of the video not included).

** Compatibility **
- Supports Built-in and URP (Unity 2021.3+).
- Also supports the new URP Render Graph.
- Tested on Windows/Mac/Mobile (iPhone 7+/Galaxy 6).
- OpenGL 3.0 or later required on Android. WebGL limited to simple detail level.


Liquid Volume 2 是一款功能强大、高度可定制的着色器,可模拟逼真的动画液体容器。可用于 3D 场景和 2D UI(包含演示)。
Liquid Volume 的使用超级简单有趣:只需将主脚本添加到任何带有网格的游戏对象中,即可将其转换为液体容器!
Liquid Volume 可用于圆柱体、立方体、球体,自 v3 版起还可用于不规则形状(如药水、瓶子和类似的烧瓶)。

包括以下可直接使用的预制件:
- 球形烧瓶
- 圆柱烧瓶
- 立方烧瓶
- 烧杯
- 玻璃瓶
- 玻璃瓶
- 圆形烧瓶
- 2 个魔法球
- 6 个魔药
- ......甚至还有可填充的啤酒杯!
使用您的模型进行实验,并保存您自己的预制件!

** 功能
- 基于体积的着色器,用于逼真的 3D 液体、泡沫和烟雾渲染。
- 包含 3 种主要变体:简单(无混浊)、默认(混合两种液体成分 + 波光效果 + PBS 烧瓶 + 折射模糊)和无烧瓶的默认。在内置管道中,还有两种变体:纹理凹凸(为烧瓶添加叠加纹理、凹凸和扭曲效果)和反射(使用立方体贴图渲染光亮反射)。
- 折射模糊 + 折射扭曲,带深度感知选项。
- 支持光散射。
- PBS 烧瓶着色器,可对周围光线做出正确反应。
- 投射逼真的阴影
- 可对外力和加速度做出反应,根据容器的运动方向和速度模拟物理动画。
- 通过自定义检查器控制大量选项!快速自定义烟雾、泡沫、液体和烧瓶的视觉属性,如颜色、噪音、alpha、湍流、闪光强度、深度遮蔽、密度、厚度、光泽度、烟雾速度、....。

资产中包含演示视频中显示的所有场景(不包含视频中某些部分用作背景的体积雾气)。

** 兼容性
- 支持内置和 URP(Unity 2021.3+)。
- 还支持新的 URP 渲染图。
- 已在 Windows/Mac/手机(iPhone 7+/Galaxy 6)上测试。
- 安卓系统需要 OpenGL 3.0 或更高版本。WebGL 仅限于简单细节级别。






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