【更新】VR Throw Lab 1.1
Getting throwing mechanics to feel just right in VR can be tricky, especially if you’re asking the user to throw far and/or accurately. What feels right to the user is going to depend on tasks you’re asking them to perform, the hardware they’re physically holding, and their expectation of how thrown objects should behave in your virtual world.
VR Throw Lab is a collection of tools that can be used to create the throwing mechanics that are right for your VR game and maintain a consistent experience across platforms.
The package includes a playable Lab scene that can be used to test values without needing to take off the headset.
Key Features
Automatic Device Detection
Velocity Smoothing
Velocity Scaling
Grab/Release Threshold Adjustment
Aim Assistance
Release Friction
Supported SDKs
SteamVR 2.0
Oculus Integration
Unity XR Toolkit
(Can be integrated into any interaction system with some scripting)
Supported Devices
Vive Wand
Valve Knuckles
Oculus Touch (1G + 2G)
Windows MR Motion Controllers
让投掷机制在虚拟现实中感觉恰到好处是一件棘手的事情,尤其是当你要求用户投掷得很远和/或很准的时候。用户的正确感觉取决于要求他们执行的任务、他们所持的硬件以及他们对投掷物体在虚拟世界中的表现的期望。
VR Throw Lab 是一系列工具,可用于创建适合您的 VR 游戏的投掷机制,并保持跨平台的一致体验。
软件包中包含一个可播放的实验室场景,可用于测试数值,而无需摘下头显。
主要功能
自动设备检测
速度平滑
速度缩放
抓取/释放阈值调整
瞄准辅助
释放摩擦
支持的 SDK
蒸汽 VR 2.0
Oculus 集成
Unity XR 工具包
(只需编写一些脚本,即可集成到任何交互系统中)
支持的设备
Vive 魔杖
阀门指关节
Oculus Touch(1G + 2G)
Windows MR 运动控制器
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