cg小白兔 发表于 2024-4-1 16:52:20

【更新】Quests system for Unity 1.1任务执行系统















My asset is an independent system for implementing quests.

Features:
Quest logic does not require MonoBehaviour to be inherited.
Activation / Progress / Completion of the desired quest is done in one line.
Easy to understand interface with a list of all quests in the project.
Does not require connection of other libraries.
Open source without DLL allows you to change or improve the things you need.

Automatic creation of logic scripts, search for project files and much more will allow you not to be afraid that your project will break due to the transfer of some file!

Usage:
You have / will have a project that needs a quest system
Import this plugin into the project
Create quests through custom UI menu
Code and add custom logic for your quests
Activate the quest from anywhere in your project's code
The project has a demo with an implementation example
For Programmers:
Includes complete, documented C# source code


我的资产是一个独立的任务执行系统。

功能:
任务逻辑不需要继承 MonoBehaviour。
激活/进展/完成所需的任务只需一行即可完成。
界面简单易懂,可列出项目中的所有任务。
无需连接其他库。
不含 DLL 的开放源代码允许你更改或改进你需要的东西。

自动创建逻辑脚本、搜索项目文件等功能让你不必担心因文件传输而导致项目崩溃!

使用方法:
您已经/将要有一个需要任务系统的项目
将此插件导入项目
通过自定义用户界面菜单创建任务
为任务编写代码并添加自定义逻辑
在项目代码的任何地方激活任务
该项目有一个实施示例演示
面向程序员:
包含完整的 C# 源代码文档





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