【更新】AutoLOD - Mesh Decimator 5.2.1
本帖最后由 微笑的猫 于 2024-9-23 15:17 编辑AutoLOD - Mesh Decimator 系列索引
AutoLOD - Mesh Decimator 3.3.0下载链接
AutoLOD - Mesh Decimator 4.1.0下载链接
AutoLOD - Mesh Decimator 4.1.1下载链接
AutoLOD - Mesh Decimator 5.1.0下载链接
AutoLOD - Mesh Decimator 5.2.0下载链接
AutoLOD - Mesh Decimator 5.3.0下载链接
Minimalist and really easy to use
Works in both edit and play mode
Works on prefabs instances (no need to unpack them)
Compatible with Skinned mesh renderers too
Generates up to 8 LOD for a single object
Able to decimate the UVs (UV1 to UV4)
Compatible with submeshes
Has a balance option between high performance and high-fidelity result
Can be used for simple distance culling
简约易用
可在编辑和播放模式下运行
可在预制件实例上运行(无需解压缩)
也与蒙皮网格渲染器兼容
可为单个对象生成多达 8 个 LOD
可分解 UV(UV1 至 UV4)
与子网格兼容
在高性能和高保真效果之间有一个平衡选项
可用于简单的距离剔除
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