cg小白兔 发表于 2024-4-12 11:56:40

【更新】Dialogue and Quests 2.01事件系统

本帖最后由 微笑的猫 于 2024-4-12 15:24 编辑


Dialogue and Quests 系列索引:

Dialogue and Quests 1.10下载链接
Dialogue and Quests 1.17下载链接


Dialogue and Quests is an event system that allow to define branching dialogues, conditional events and quests directly from the Unity inspector.
Define triggers, add conditions and different effects, add dialogues, and have choices in those dialogues impact future events in the game.

Features
-Branching dialogues with choices
-Event triggers (interact with NPC, enter region, or by script...)
-Conditions that can be added to events or dialogues (predefined or call your own function)
-Effects that can be added to events or dialogues (predefined or call your own function)
-NPC relations (increase a NPC relation to change how they react to you)
-Animated portraits
-Quests status, and quests panel.
-Create various events (ex: spawn enemies when player enter a region).
-Customizable effects and conditions (easy way to link your own code)
-Save/load
-Mouse, keyboard and gamepad controls
-No scripting required (unless you want to use custom triggers/effects/conditions)



对话和任务是一个事件系统,允许直接从 Unity 检查器中定义分支对话、条件事件和任务。
定义触发器、添加条件和不同效果、添加对话,并让对话中的选择影响游戏中的未来事件。

功能特点
-带有选择的分支对话
-事件触发器(与 NPC 互动、进入区域或通过脚本...)
-可添加到事件或对话中的条件(预定义或调用您自己的函数)
-可添加到事件或对话中的效果(预定义或调用您自己的功能)
-NPC 关系(增加 NPC 关系可改变他们对你的反应)
-动画肖像
-任务状态和任务面板。
-创建各种事件(例如:当玩家进入某个区域时产生敌人)。
-可定制的效果和条件(轻松链接自己的代码)
-保存/加载
-鼠标、键盘和游戏手柄控制
-无需编写脚本(除非你想使用自定义触发器/效果/条件)




页: [1]
查看完整版本: 【更新】Dialogue and Quests 2.01事件系统