cg小白兔 发表于 2024-4-15 11:05:48

【更新】Powerslide Kart Physics 1.07卡丁车物理学

本帖最后由 微笑的猫 于 2024-4-15 14:36 编辑


Powerslide Kart Physics 1.06版下载链接


This is the most straightforward solution for achieving smooth, responsive kart physics. Familiar mechanics including jumping, drifting, and turbo boosting are all here, along with limited item/powerup support and basic waypoint AI.

Three common boost modes are featured, including Drift Auto, Drift Manual, and Manual.

Drift Auto is the most common kind, rewarding karts with boost following successful drifts. Boost amount given is indicated by sparks coming from the rear wheels.

Drift Manual is a little more technical, requiring the press of a secondary button once the boost meter has filled to a certain amount, but not all the way. The drift meter fills while drifting, and several boosts can be performed during a single drift.

Manual is the most simple type, acting like standard boost in racing games with a typical boost meter. Drifting fills up the meter, but boost can be used any time by holding down the boost button.

Two item types are supported out of the box: projectile items and turbo items. Four example items are included, these being the trap, bouncer, homing item, and turbo boost.

Rudimentary waypoint-following AI is included, but this is mainly for demonstration purposes.

This asset supports both the legacy input manager and the new Input System Package and includes example scenes for each.

The PDF documentation contains a walkthrough for setting up a kart from scratch as well as a script reference for users interested in expanding upon the asset.

Try out either the WebGL, Windows, or Android demo to see how the karts feel for yourself.


这是实现流畅、反应迅速的卡丁车物理学的最直接的解决方案。熟悉的机制包括跳跃、漂移和涡轮增压都在这里,还有有限的物品/动力支持和基本的航点AI。

有三种常见的加速模式,包括自动漂移、手动漂移和手动。

漂移自动是最常见的模式,在成功漂移后奖励卡丁车的增压。增压量由后轮产生的火花来表示。

手动漂移的技术性更强,需要在增压计充满一定量后按下一个辅助按钮,但不是全部。漂移表在漂移过程中不断填充,在一次漂移过程中可以进行几次提升。

手动是最简单的类型,就像赛车游戏中的标准增压,有一个典型的增压表。漂移会填满表,但按住提升按钮可以随时使用提升。

有两种物品类型是开箱即支持的:弹射物品和涡轮增压物品。游戏中包括四个例子,分别是陷阱、弹跳器、归位物品和涡轮增压。

初步的航点跟踪人工智能也包括在内,但这主要是为了演示目的。

该资产同时支持传统的输入管理器和新的输入系统包,并包括每个场景的示例。

PDF文档包含了一个从头开始设置卡丁车的演练,以及为有兴趣扩展该资产的用户提供的脚本参考。

试用WebGL、Windows或Android演示,看看卡丁车的感觉如何。




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