【更新】MultiFPS - Multiplayer FPS 1.0.1
Template's core systems
• Movement and Combat System
• Gamemodes
• Bots
• Spectator mode
Combat
• Players can spawn with selected weapons. They can swap them with other ones found on the ground.
• You can adjust or disable melee attacks for each weapon
• The crosshair represents weapon recoil, which depends on fire time and player movement.
• Players and bots can shoot through walls that users set to be penetrable. They can also shoot through other players.
Gamemodes
MultiFPS comes with 4 gamemodes
• Deathmatch
• TeamDeathmatch
• TeamEliminations - players respawn only at the start of a round. This is instead of respawning several seconds after death. The team that eliminates the enemy team wins.
• Defuse - Same as above but adding a bomb that team red can plant, and team blue can defuse
Bots
Host can make the game spawn bots in place of empty slots. They will join different teams and navigate around the map to take down players/bots from the enemy team. They can spawn with random weapons. They can use every weapon a regular player can. They can change their currently used weapon if they are low on ammo. They can use melee attacks if an enemy is close. When real player connects during the game, one of the spawned bots will "disconnect" to make room for the connected player.
Spectating
MultiFPS features two game modes. Players are based on rounds instead of respawning several seconds after death. These game modes are TeamEliminations and Defuse. If a player dies during a round, and the round is not over yet, they can spectate their teammates from a first-person perspective. If one of those teammates happens to be a bot, they can take control over the bot.
Ragdoll
Ragdolls are synchronized across all clients. Everyone will see exactly the same pose on a dead body. Ragdoll behavior on death will depend on the type of weapon used to kill and on the movement of the victim.
Scoreboard
Scoreboard shows other players, their stats and latency
Detailed Killfeed
The killfeed shows who killed who and with which weapon. It also features special icons if a player was killed by a headshot, shot through a wall, or died from fall damage.
Template contents
• FPS Controller
• Items
1. Knife
2. Pistol
3. Rifle
4. Shotgun
5. SniperRifle
6. Grenade
7. Bomb
8. Rocket Launcher
• Gamemodes
1. Deathmatch
2. TeamDeathmatch
3. TeamEliminations
4. Defuse
• 4 Maps
• Pause menu with options for audio volume and mouse sensitivity
• Chat that distinguishes teams
• Player HUD
• Player HUD specific for game modes
• Killfeed
• Several skins for for player model and various items
模板的核心系统
- 移动和战斗系统
- 游戏模式
- 机器人
- 观众模式
战斗模式
- 玩家在出生时可携带选定的武器。他们可以将武器与地面上的其他武器交换。
- 可以调整或禁用每种武器的近战攻击
- 十字线代表武器的后坐力,取决于开火时间和玩家的移动。
- 玩家和机器人可以射穿用户设置为可穿透的墙壁。他们还可以射穿其他玩家。
游戏模式
MultiFPS 有 4 种游戏模式
- 死亡竞赛
- 团队死亡竞赛
- 团队预选赛 - 玩家仅在一轮游戏开始时重生。而不是在死亡几秒后重生。淘汰敌方队伍的队伍获胜。
- 拆除 - 同上,但增加了一个炸弹,红队可以放置,蓝队可以拆除
机器人
主持人可以让游戏产生机器人来代替空位。它们会加入不同的队伍,在地图上四处游走,击倒敌方队伍的玩家/机器人。它们可以使用随机武器。它们可以使用普通玩家可以使用的所有武器。如果弹药不足,他们可以更换当前使用的武器。如果敌人很近,他们可以使用近战攻击。当真实玩家在游戏中连接时,其中一个生成的机器人会 "断开连接",为连接的玩家腾出空间。
观战
MultiFPS 有两种游戏模式。玩家以回合为单位,而不是在死亡数秒后重生。这两种游戏模式分别是 "团队决赛 "和 "拆除"。如果玩家在回合中死亡,而回合尚未结束,他们可以从第一人称视角观看队友。如果其中一名队友恰好是机器人,他们就可以控制机器人。
布偶
布偶在所有客户端上都是同步的。每个人在尸体上都能看到完全相同的姿势。布偶在死亡时的行为将取决于杀人武器的类型和受害者的动作。
记分板
记分板会显示其他玩家、他们的统计数据和延迟时间
详细的击杀信息
击杀信息显示了谁用哪种武器杀死了谁。如果玩家是被爆头、射穿墙壁或摔死的,还会显示特殊图标。
模板内容
- FPS 控制器
- 项目
1. 刀
2. 手枪
3. 步枪
4. 霰弹枪
5. 狙击步枪
6. 手榴弹
7. 炸弹
8. 火箭发射器
- 游戏模式
1. 死亡竞赛
2. 团队死亡竞赛
3. 团队预赛
4. 拆除
- 4 地图
- 带有音频音量和鼠标灵敏度选项的暂停菜单
- 可区分团队的聊天
- 玩家 HUD
- 游戏模式专用的玩家 HUD
- 杀戮反馈
- 玩家模型和各种物品的多种皮肤
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