Advanced Vehicle System 1.3.3 适配UE5.1
Features
[*]Raycast & Physics Constraint wheel modes
[*]Supports both static and skeletal mesh vehicles
[*]Any number of wheels, wheel are added modularly by component
[*]Full trailer support out of the box, including hitching and unhitching during gameplay
[*]Fully Network Replicated (Client Authority Model)
[*]Simple arcade style engine model (Torque interpolation per gear)
[*]Simple 'Sliding Pillar' style suspension model / Spring & Damper simulation
[*]Automatic/Manual transmission (no clutch input)
[*]Wheel locking based on brake pressure and handbrake
[*]Modifiable at runtime, ability to change wheel mesh/mass/location or detach/reattach and more
功能
[*]光线投射和物理约束轮模式
[*]支持静态和骨骼网格车辆
[*]车轮数量不限,可按组件模块化添加
[*]完全支持拖车,包括在游戏过程中挂车和卸车
[*]完全网络复制(客户端授权模式)
[*]简单的街机风格引擎模型(每个齿轮的扭矩插值)
[*]简单的 "滑柱 "式悬挂模型/弹簧和减震器模拟
[*]自动/手动变速箱(无离合器输入)
[*]基于制动压力和手刹的车轮锁定功能
[*]运行时可修改,可更改车轮网格/质量/位置或拆卸/重新连接等
页:
[1]