Narrative 3 - Node Based Quests and Dialogue 3.0.0 适配UE5.3
CREATE GAMES PREVIOUSLY NOT POSSIBLE
Fallout, Skyrim, Grand Theft Auto, The Witcher, Far Cry - these sorts of vast, epic worlds have long been reserved for studios with hundreds of millions in funding. Rolling out cinematic dialogue tools and quest editors usually meant that unless you had large amounts of capital up front, you didn't even have a chance.
Whether you're a solo developer, indie, or a larger studio, don't spend hundreds of hours rolling out your own tools. Narrative 3 gives you everything you need to make dialogue and quests that are on the cutting edge, and is easy to customize to your projects needs.
THE SOLUTION YOU CAN TRUST, WITH ALL THE SUPPORT YOU NEED
Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide help and answers. Narrative was originally created by Reuben Ward, a developer with over 10 years of Unreal Engine programming experience and a YouTube developer community of over 400,000 subscribers. If Narrative doesn't work for your game, a refund can be provided.
INTEGRATED WITH NARRATIVE INVENTORY
Narrative 3 is incredibly powerful on its own - but If you're also using Narrative Inventory to power your games inventory, you'll be blown away. Simply enable both Narrative 3 and Narrative Inventory, and the two will automatically integrate - no setup required.
With Narrative 3 and Narrative Inventory enabled, you'll easily be able to:
Have dialogue options locked if you don't have a certain item in your inventory
Have NPCs give your player items
Have NPCs take items from your player
Have quests where you need to find or use an Item as a task in the quest
Have quests where you need to Equip or Unequip an item as a task in the quest
THE EASIEST SOLUTION ON THE MARKETPLACE
No awful Data Tables, Config files, or any messy solutions. Create a Quest/Dialogue Blueprint, design your Quest/Dialogue with the built in Node Based editors, and start playing right away. You'll be blown away by how simple Narrative is to use.
ALL THE SUPPORT YOU NEED
Narrative is a powerful system but don't worry - there is a Video Tutorial covering every last feature, with nothing left out. Still need more help? Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide answers. Video guides not your thing? There is a full demo already set up for you with lip-synced photorealistic metahumans, cinematic AAA quality dialogues, and a basic quest. You can even grab the project files and see exactly how it was all done. (Project files require Narrative 3 to be installed)
MULTIPLAYER/ONLINE SUPPORT
Even multiplayer games can use Narrative, because it ships with Server Authoritative Networking right out of the box. The Shared Quests system even allows multiple players to work on the same quest together if you need it.
FULL METAHUMAN SUPPORT
You don't have to use Metahumans, but Narrative supports any type of character model and that includes Metahumans. Follow the Narrative video tutorial to learn how to create AAA quality cinematic dialogues with Photorealistic Metahumans and Lip-synced Facial Animations.
ANY TYPE OF MISSION/QUEST YOU CAN THINK OF
Most Quest systems let you make basic, "Kill 10 Wolves" type Quests but fall apart as soon as you need to make a more complex quest. Narratives uses a state machine based system that lets you create complex, non-linear quests. There is no quest you cannot create with Narrative.
EASILY CUSTOMIZABLE
We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.
Technical Details
Code Modules:
Narrative (Runtime Module)
NarrativeQuestEditor (Editor Module)
NarrativeDialogueEditor (Editor Module)
Number of Blueprints: 11
Number of C++ Classes: 66
Network Replicated: Yes
Supported Development/Target Build Platforms: Only windows officially supported, but all should work
创建以前不可能的游戏
《辐射》、《天际》、《侠盗猎车手》、《巫师》、《孤岛惊魂》——这些庞大的史诗世界长期以来一直为拥有数亿资金的工作室保留。 推出电影对话工具和任务编辑器通常意味着,除非你预先拥有大量资金,否则你甚至没有机会。
无论您是独立开发者、独立开发者还是大型工作室,都不要花费数百小时来推出自己的工具。 Narrative 3 为您提供了进行前沿对话和任务所需的一切,并且可以轻松根据您的项目需求进行自定义。
您可以信赖的解决方案以及您所需的所有支持
Narrative 在 Discord 上拥有一个由 1000 多名客户组成的活跃社区,每天都有工作人员提供帮助和解答。 Narrative 最初由 Reuben Ward 创建,他是一位拥有 10 多年虚幻引擎编程经验的开发人员,并且拥有超过 400,000 名订阅者的 YouTube 开发者社区。 如果 Narrative 不适用于您的游戏,可以提供退款。
与叙述性清单相结合
Narrative 3 本身就非常强大 - 但如果您还使用 Narrative Inventory 来增强您的游戏库存,您将会大吃一惊。 只需启用 Narrative 3 和 Narrative Inventory,两者就会自动集成 - 无需任何设置。
启用 Narrative 3 和 Narrative Inventory 后,您将能够轻松:
如果您的库存中没有特定物品,请锁定对话选项
让 NPC 给你的玩家物品
让 NPC 从你的玩家那里拿走物品
有任务需要寻找或使用物品作为任务中的任务
有任务需要将装备或取消装备物品作为任务中的任务
市场上最简单的解决方案
没有糟糕的数据表、配置文件或任何混乱的解决方案。 创建任务/对话蓝图,使用内置的基于节点的编辑器设计您的任务/对话,然后立即开始游戏。 Narrative 的易用性会让您大吃一惊。
您需要的所有支持
Narrative 是一个强大的系统,但不用担心 - 有一个视频教程涵盖了所有最后的功能,没有遗漏任何内容。 还需要更多帮助吗? Narrative 在 Discord 上拥有一个由 1000 多名客户组成的活跃社区,每天都有工作人员提供答案。 视频指南不适合您吗? 我们已经为您准备好了完整的演示,包括对口型逼真的超人类、电影级 AAA 质量对话和基本任务。 您甚至可以抓取项目文件并确切地了解这一切是如何完成的。 (项目文件需要安装 Narrative 3)
多人/在线支持
即使是多人游戏也可以使用 Narrative,因为它随开箱即用的服务器权威网络一起提供。 如果需要的话,共享任务系统甚至允许多个玩家一起完成同一个任务。
全面的超人类支持
您不必使用超人类,但 Narrative 支持任何类型的角色模型,其中包括超人类。 按照叙事视频教程学习如何使用逼真的超人类和口型同步面部动画创建 AAA 品质的电影对话。
您能想到的任何类型的任务/任务
大多数任务系统都可以让你完成基本的“杀死 10 只狼”类型的任务,但一旦你需要完成更复杂的任务,系统就会崩溃。 Narratives 使用基于状态机的系统,可让您创建复杂的非线性任务。 没有什么任务是你不能用 Narrative 创建的。
轻松定制
我们都尝试过提供数百种功能的臃肿插件,但当我们尝试将它们添加到游戏中时才意识到,这些臃肿的插件实际上使开发变得更加困难! Narrative 明白每个游戏都是不同的,因此将可扩展性放在首位,这意味着 Narrative 适用于任何游戏。
技术细节
代码模块:
叙述(运行时模块)
NarrativeQuestEditor(编辑器模块)
NarrativeDialogueEditor(编辑器模块)
蓝图数量:11
C++ 类数量:66
网络复制:是
支持的开发/目标构建平台:仅官方支持 Windows,但所有平台都应该可以工作
页:
[1]