cg小白兔 发表于 2024-4-23 11:14:09

Pine forest - Photogrammetry based High poly Biome 适配UE5.0-5.1

























This is a comprehensive pack of 95 assets done from photogrammetry on really high-resolution camera and sharpest lens. Tile able materials especially are sharp. Trees and grass are procedurally animated with wind material function.

In this particular biome i placed detail for the trees as a priority, so please consider that 5.1 version runs at 30FPS for RTX 3090 at 2560x1440

Completely procedural - consists of 4 LGT layers and 3 procedural volumes ( Birch , Akacia, Snag ). No hand placing at all!

Al the assets were done from my own photogrammetry - including grass scans, trunks, tile able, logs - everything.

Naming convention is :
_D.png - base color , _N.png - LOD03 Normal , N_LOD00-02 - respectively to mesh name, RHA.png - Roughness, Height, AO in their respective channels.
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技术细节
Features: (Please include a full, comprehensive list of the features of the product)
4 landscape grass types
16 pine meshes ( 11 highpoly, 5 midpoly )
11 grass types ( plus variations )
Soil decorations
Procedural foliage spawner volumes for pines and snags.
Not animated ( please take note ) , intended to be used static.
Number of Unique Meshes: 111
Number of textures: 269
Collision: Automatically generated + hand placed primitives
Vertex Count: 650k per highpoly tree , 500k per highpoly snag, 2-15 k for smaller lowpoly trees, lowpoly snag. grass - 400-700 tris.
LODs: Yes ( automatic + billboards )
Number of Materials and Material Instances: 45
Number of Textures: 45
Texture Resolutions: 1k , 2k , 4k , 8k
Supported Development Platforms:
Windows: Yes
Mac: Yes ( Runs ~30 fps on Macintosh 2023 with ue 5.2 )
Documentation: use as is


这是一个包含 95 项资产的综合包,这些资产都是通过真正的高分辨率相机和最清晰的镜头进行摄影测量完成的。瓷砖材质尤其清晰。树木和草地使用风力材质功能进行程序动画。

在这个特殊的生物群落中,我优先考虑了树木的细节,因此请考虑 5.1 版本在 2560x1440 的分辨率下以 30FPS 的速度在 RTX 3090 上运行。

完全程序化 - 包括 4 个 LGT 图层和 3 个程序卷(Birch、Akacia、Snag)。完全没有手工放置!

所有资产均来自我自己的摄影测量,包括草地扫描、树干、瓦片、原木等一切。

命名规则是 :
_D.png - 基色,_N.png - LOD03 正常值,N_LOD00-02 - 分别与网格名称对应,RHA.png - 粗糙度、高度、AO 在各自的通道中。
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技术细节
特点: (请完整、全面地列出产品的特点)
4 种景观草类型
16 个松树网格(11 个高聚物,5 个中聚物)
11 种草坪类型(另有变化)
土壤装饰
松树和树枝的程序树叶生成器体积。
非动画(请注意),旨在静态使用。
独特网格数:111
纹理数量 269
碰撞: 自动生成 + 手工放置基元
顶点数 每棵高聚合度树 650 千个顶点,每块高聚合度草皮 500 千个顶点,较小的低聚合度树和低聚合度草皮 2-15 千个顶点,草皮 - 400-700 个三维顶点。
LODs: 是(自动 + 广告牌)
材质和材质实例数量 45
纹理数量 45
纹理分辨率: 1k , 2k , 4k , 8k 1K , 2K , 4K , 8K
支持的开发平台:
Windows 是
Mac 是(在使用 ue 5.2 的 Macintosh 2023 上运行 ~30 fps)
文档:按原样使用





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