Sci-Fi Computer Station - Modular - High-Poly - Smart Materials 适配UE5.0-5.1
>>>THIS PROJECT IS ALSO AVAILABLE IN THE Sci-Fi Bundle: Cinematographic result
High poly science fiction computer station. Build your own science fiction scene. A cinematographic result - ideal for realistic scene composition and video game cinematic!
DESCRIPTION
The high poly meshes are all modeled with 2 bevels on their entire edge to perfectly reflect the light. A normal map could not reach such a level of realism.
Spline Tool (Blueprint): run your cables where you want and then convert them into a mesh (after the conversion the cables are taken care of by nanite)
The meshes are modular and can easily be moved on a Base 10 grid.
They have between 1 and 7 materials in order to have a maximum realism. The scene represented on the images of the description uses only 18 unique materials while it is composed of more than a hundred meshes. This is the result of high poly meshes combined with high resolution textures.
The meshes are textured with smart materials. You can insert 3 layers that will overlap.
The masks assigned to each layer allow to modify the aspect of the meshes at will.
Do not hesitate to duplicate the Materials to modify the aspect of your scene because the appearance will be different but the UE5 engine will always call the same textures... The fewer textures you use, the slower you'll use up your streaming pool. So the duplication of smart materials does not have a negative effect on the engine! For example: there are 2 metal walls (base), the first one is dirty at 25% and the second one at 75% (setting with covering 1) and you add rust, the first wall is rusted at 10% and the second one at 50% (setting with covering 2). So we have 2 totally different walls and yet, the engine calls the same textures to cover them.
The Pack have several smart materials but it's easy to create your own, the possibilities are endless: drag and drop your textures.
ATTENTION:
-Characters in product images are not included.
-The demo level requires a powerful GPU, the level was tested with an RTX 2080Ti GPU and runs between 25 and 45 FPS.
-The demo level has a lot of splines representing cables. I have not converted them to a mesh so that you can manipulate them. You also have the possibility to hide the BP_Spline folder in the outliner. This will save you 10 to 25 FPS. It is possible to convert splines into meshes so that they are handled by nanite, with this last solution, there are no worries.
技术细节
NANITE
This product supports Nanite for Unreal Engine 5.0+
The official Unreal Engines Nanite documentation:
Nanite Virtualized Geometry
4 meshes are not nanite enabled, because nanite does not work on translucent materials at the moment.
LUMEN
This product supports Lumen for Unreal Engine 5.0+
The official Unreal Engines Lumen documentation:
Lumen Technical Details
Lumen Global illumination and reflections
FEATURES
High-poly
Modular (grid of 10)
Smart materials
Spline Tool (Blueprint): cables
Demo Level
LUT include (post-traitment)
Number of Unique Meshes: 27
Collision: Yes, automatically generated
Vertex Count: 168 to 7 087 494
LODs: No
Number of Materials and Material Instances: 5 Master Materials / 73 Material Instances
Number of Textures: 446
Texture Resolutions: 4096*4096
Supported Development Platforms: Windows / MacOS
>>该项目还可在科幻捆绑包中下载: 电影效果
高聚合科幻计算机站。构建您自己的科幻场景。电影效果 - 现实场景合成和视频游戏电影的理想选择!
描述
高聚物网格的整个边缘都有两个斜面,可以完美反射光线。法线贴图无法达到如此逼真的效果。
样条线工具(蓝图):在您需要的地方铺设电缆,然后将其转换为网格(转换后的电缆由纳米虫处理)
网格是模块化的,可在 Base 10 网格上轻松移动。
它们有 1 至 7 种材料,以达到最大的逼真度。描述图片上的场景只使用了 18 种独特的材料,而它是由 100 多个网格组成的。这是高聚物网格与高分辨率纹理相结合的结果。
网格采用智能材质制作纹理。您可以插入 3 个重叠的图层。
分配给每一层的遮罩可以随意修改网格的外观。
请不要犹豫复制材质来修改场景的外观,因为外观会有所不同,但 UE5 引擎将始终调用相同的纹理... 使用的贴图越少,使用流池的速度就越慢。因此,复制智能材质不会对引擎产生负面影响!例如:有两面金属墙壁(基底),第一面的脏污程度为 25%,第二面为 75%(设置为覆盖层 1),如果添加锈迹,第一面墙壁的锈蚀程度为 10%,第二面为 50%(设置为覆盖层 2)。因此,我们有两面完全不同的墙,但引擎会调用相同的纹理来覆盖它们。
纹理包中有多种智能材质,但您也可以轻松创建自己的材质,这将带来无限可能:拖放您的纹理。
注意
-不包含产品图片中的角色。
-演示关卡需要强大的 GPU,该关卡使用 RTX 2080Ti GPU 进行了测试,运行速度介于 25 到 45 FPS 之间。
-演示关卡中有大量代表电缆的花键。我没有将它们转换为网格,因此您无法对它们进行操作。您还可以在大纲视图中隐藏 BP_Spline 文件夹。这样可以节省 10 到 25 FPS。您也可以将样条线转换为网格,这样就可以通过纳米技术处理样条线了。
技术细节
纳米特
本产品支持虚幻引擎 5.0+ 的 Nanite
虚幻引擎 Nanite 官方文档:
纳米特虚拟几何体
4 个网格未启用纳米技术,因为纳米技术目前不适用于半透明材质。
流明
本产品支持虚幻引擎 5.0+ 的 Lumen
虚幻引擎 Lumen 官方文档:
Lumen 技术细节
Lumen 全局照明和反射
特点
高聚物
模块化(10 个网格)
智能材料
样条线工具(蓝图):电缆
演示级别
包含 LUT(后期特效)
独特网格数:27
碰撞 是,自动生成
顶点数 168 至 7 087 494
LODs: 无
材质和材质实例数量 5 种主材质/73 种材质实例
纹理数量 446
纹理分辨率: 4096*4096 4096*4096
支持的开发平台:Windows / MacOS Windows / MacOS
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