cg小白兔 发表于 2024-4-23 11:23:46

Shoebill 适配UE4.26+


















With this project you can save your time while you are building the infrastructure of the interactions between your character and transportation components of your game. The character can get on and off the motorcycle with animations. It’s a combined system with third person and first-person views. Firstly, the character walks to the interaction point and then takes the position for the interaction automatically, if he is in the interaction area and triggered for the interaction.

The third person character is also compatible with Crypto, Revenge, Colibri and Strelitzia. You can easily implement less than 5 minutes.

Shoebill based on vehicle movement class and has realistic physics with improved roll, yaw, pitch behavior while it accelerates, brakes and turns. It has also advanced front and rear suspension which shows a visual kinematical movement.

技术细节
Features:
Getting on/off motorcycle,
Realistic front and rear suspensions,
Engine and wind sounds,
Functional handlebar,
Functional analog and digital gauges on the handlebar,
Functional front and rear lights,
Two gameplay cameras,
Touch interface for Android.

Features of the character:
Third person perspective,
First person perspective,
Entering and exiting animations for Shoebill,
Handle bar control,
can interact with Revenge, Crypto, Colibri and Strelitzia.

The asset includes:
1 Demo level,
1 Motorcycle mesh with 43k faces,
1 Vehicle blueprint,
1 Vehicle animation blueprint,
1 Character blueprint,
2 Tutorial blueprints(for Character and Shoebill)
1 Touch interface,
39 Materials,
57 Textures with 2048 x 2048 resolution,
18 Normal maps,
6 Audio files.

The most of materials are textured and the asset is compatible with VR.
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Target Build Platforms: Windows, Android
Documentation: Tutorial blueprints are in the project.


有了这个项目,您就可以在构建游戏角色与交通组件之间的交互基础架构时节省时间。角色可以通过动画上下摩托车。这是一个具有第三人称和第一人称视角的组合系统。首先,角色会走到互动点,如果他在互动区域内并触发了互动,就会自动占据互动位置。

第三人称角色也与 Crypto、Revenge、Colibri 和 Strelitzia 兼容。您可以在 5 分钟内轻松实现。

Shoebill 基于车辆运动类,具有逼真的物理特性,在加速、刹车和转弯时具有更好的滚动、偏航和俯仰特性。它还有先进的前后悬挂系统,可显示可视化的运动轨迹。

技术细节
技术细节
上下摩托车、
逼真的前后悬挂系统、
发动机和风声
功能性车把
车把上的功能性模拟和数字仪表、
功能性前后车灯
两个游戏摄像头、
安卓触摸界面。

角色特点
第三人称视角
第一人称视角
Shoebill 的进入和退出动画、
手柄控制、
可与 Revenge、Crypto、Colibri 和 Strelitzia 互动。

资产包括
1 个演示关卡、
1 个包含 4.3 万个面的摩托车网格、
1 个车辆蓝图
1 个车辆动画蓝图、
1 个角色蓝图
2 个教程蓝图(用于角色和鞋钉)
1 个触摸界面、
39 种材质
57 种纹理,分辨率为 2048 x 2048、
18 张法线贴图
6 个音频文件。

大部分材质为纹理材质,该资产与 VR 兼容。
输入: 游戏手柄、键盘、鼠标
网络复制: 无
支持的目标构建平台: 视窗、安卓
文档 项目中包含教程蓝图。




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