cg小白兔 发表于 2024-4-23 11:26:24

Feudal Japan Megapack 适配UE5.1日本封建时代建筑



















Our latest Megapack collection for Unreal Engine is here, and this time we are taking you back to Feudal Japan. This is our most extensive library of high-quality, customizable assets inspired by the architecture and culture of Feudal Japan. The team at Meshingun Studio worked hard to create a beautiful and functional collection.

One of the main focuses of this pack is the ability to easily customize and modify the assets to suit your specific needs. The modular assets are designed to snap to the grid for easy assembly, and the master materials allow for global modification of parameters.

In addition to being aesthetically pleasing, this pack has also been optimized for game development. The meshes, tools, and shaders have been carefully optimized to ensure smooth performance.

The theme of this pack is inspired by the unique architecture of Feudal Japan, with a focus on the everyday items used by merchants during this time period. Expect to see a variety of structures, including temples, vegetation, and merchant

shops, all with a distinctly Japanese flair.
➤With more than 400 assets and prefabs, this is the largest library of high-end quality assets.
➤ Nanite & Lumen Compatible
➤ Vast modifiability and customizability, along with handy blueprints, decals, and tools.
➤ All the modular assets in this pack are snappable to the grid for easy assembly.
➤ Our master materials are some of our most valuable assets which you will get for free in this pack.
➤ The master materials give the user easy access to modify parameters globally.
➤ Pre-arranged prefabs to allow you quickly set dress your environment.

Disclaimers:
-This product supports Nanite and Lumen for Unreal Engine 5.0+ (How to enable Lumen in your project)
Note: Depending on your system spec, you can turn on hardware raytracing. (Explained in the doc above, search for hardware raytracing)

技术细节
Pre-Assembled Map (Showcase)
Japanese Town
Markets, Temples, Gardens
Pre-assembled locations -> Restaurant, boss house, market, etc
Overview Map
Modular assets
Unique assets
Blueprints showcase / instruction(s)
Playable Demo
5 Master-Materials
More than 280 material Instances
High Quality / Light Performance Variations
Foliage MM (Pivot Painters, Wind Options, Color Variations, and more)
More than 390 Unique and Modular Assets
Props such as Crates, Baskets, Cloth, Chairs, Lanterns, Candles, Fruit Baskets, and many more.
Modular Architecture Pieces such as Walls, Windows, Roofs, Gates, Arcs, etc.
High-Quality Textures
Tillable and Trim sheets
Unique textures
Decal textures
Blueprints
Highly customizable Lantern Rope Decoration Catenary with a variety of options for colors, wind, types, and many more
Multiple lantern types
Scalable Rope Decoration tool
Prop Templates
Assembled Temples and Buildings (Packed Level Actors)
Assembled Props such as Carpets, Shops, etc.
World Collection Parameter (Wind Speed, Snow Amount, etc...)
Control wind speed on trees and grass globally
Game Ready and Optimized Assets
Nanite-Ready architecture, props, and foliage
Low-poly meshes for non-nanite usage (blueprints)


我们最新的虚幻引擎Megapack合集来了,这次我们将带您回到封建时代的日本。这是我们最广泛的高质量可定制资产库,其灵感来自于日本封建时代的建筑和文化。Meshingun Studio 的团队努力创造了一个美观实用的素材库。

本软件包的重点之一是能够轻松定制和修改资产,以满足您的特定需求。模块化资产的设计可以卡入网格,便于组装,而主材质则允许对参数进行全局修改。

除了美观之外,该工具包还针对游戏开发进行了优化。网格、工具和着色器都经过精心优化,以确保性能流畅。

本软件包的主题灵感来自日本封建时代的独特建筑,重点是这一时期商人使用的日常用品。您将看到各种建筑,包括寺庙、植被和商铺。

所有这些都具有鲜明的日本特色。
拥有 400 多个资产和预制件,是最大的高端资产库。
与 Nanite 和 Lumen 兼容
大量的可修改性和可定制性,以及方便的蓝图、贴花和工具。
➤ 本软件包中的所有模块化资产均可固定到网格上,便于组装。
➤ 我们的主素材是我们最有价值的资产,您将在本软件包中免费获得。
➤ 主素材可让用户轻松修改全局参数。
➤ 经过预先安排的预制板可让您快速布置环境。

免责声明:
-本产品支持适用于虚幻引擎 5.0+ 的 Nanite 和 Lumen(如何在您的项目中启用 Lumen)。
注意:根据您的系统规格,您可以打开硬件光线追踪。(在上面的文档中有解释,请搜索硬件光线追踪)。

技术细节
预组装地图 (展示)
日本城市
市场、寺庙、花园
预置地点 -> 餐厅、老板屋、市场等
概览地图
模块化资产
独特资产
蓝图展示/说明
可玩演示
5 种主材料
280 多个材料实例
高质量/轻性能变化
树叶 MM(枢轴画家、风力选项、颜色变化等)
超过 390 个独特的模块化资产
箱子、篮子、布料、椅子、灯笼、蜡烛、水果篮等道具。
模块化建筑部件,如墙、窗、屋顶、门、弧线等。
高品质纹理
可耕作板材和饰面板材
独特纹理
装饰纹理
蓝图
高度定制的灯笼绳装饰导管,有颜色、风力、类型等多种选择
多种灯笼类型
可缩放的绳索装饰工具
道具模板
组装好的寺庙和建筑(包装好的关卡演员)
组装道具,如地毯、商店等
世界收集参数(风速、雪量等)
全局控制树木和草地的风速
游戏就绪和优化的资产
纳米就绪的建筑、道具和树叶
非纳米材料使用的低多边形网格(蓝图)





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