Path Follow 适配4.11 - 4.27, 5.0 - 5.2
The Path Follow plugin allows any actor to follow any spline path including relative/moving paths. The plugin gives you direct control over location, rotation and speed of following directly inside Unreal Engine 4 editor. Trigger any behavior using path event points.
Prototype rotation along a path with build-in rotation points generator.
Speed points allow for precise control over speed of following. Speed can be changed in runtime too.
Run any script or code when passing event point location.
Visualize and directly manipulate with any rotation, speed and event point (or multiple points) using UE4 editor standard rotation and translation widgets or context menu.
Fine tune rotation and speed in UE4 curve editor.
Built-in easing and looping support with seamless support for closed paths. Follower can also look at another scene component during location follow.
Prototype game cut scenes and more easily using the 'LookAt'
feature.
Ready for both Blueprint-only and code projects. No need for any C++ code in your project.
Works in VR and on Mobile.
Comes with examples project, detailed documentation and videos to get you started quickly and painlessly.
Crafted by professional experienced game programmer.
路径跟随插件允许任何演员跟随任何花键路径,包括相对/移动路径。该插件可让您直接在虚幻引擎 4 编辑器中控制跟随的位置、旋转和速度。使用路径事件点触发任何行为。
使用内置的旋转点生成器沿路径进行原型旋转。
速度点可以精确控制跟随速度。还可以在运行时更改速度。
传递事件点位置时,可运行任何脚本或代码。
使用 UE4 编辑器的标准旋转和平移部件或上下文菜单,可视化并直接操作任意旋转、速度和事件点(或多个点)。
在 UE4 曲线编辑器中对旋转和速度进行微调。
内置缓和与循环支持,无缝支持封闭路径。在位置跟随过程中,跟随者还可以查看另一个场景组件。
使用 "LookAt "功能更轻松地制作游戏剪切场景原型。
功能更轻松地制作游戏剪切场景原型。
蓝图项目和代码项目均可使用。项目中无需任何 C++ 代码。
可在 VR 和移动设备上运行。
附带示例项目、详细文档和视频,让你轻松快速上手。
由经验丰富的专业游戏程序员制作。
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