cg小白兔 发表于 2024-4-24 13:00:18

Medieval Modular Church (With Interiors)适配4.21-4.27教堂图书馆





























A modular architecture pack, inspired by the Romanesque architecture with working interiors.
Demonstration Map runs smoothly at 120 fps 8.33 ms with 4k resolution and cinematic settings on my GTX1070 and i7 8700k.

The abbey complex (Church+TowerBell+Cloister+Refctory+Dormitory+Scriptorium+Library) without furniture is around 7.100.000 triangles at LOD0 and around 1.200.000 trinagles at lowest LOD. (It can be a little more after the new update)
UPDATES V1.1

Added a new set of textures that change the overall look of the exterior. (Better integration with my Medieval Modular Town ).
Added more props like the altar cloth and tableware
Added tombs and gravestone to the courtyard
Added some Ivy and a simple grass mesh
技术细节
Features:
Modular architecture elements such as walls, pillar, floors, roofs, doors, windows, arcade...
Working interiors with basic props and furniture furniture
Pre assembled modules with blueprints : 1 Church, 1 Monastery/Abbey complex, 1 Bell tower.
Textured in Substance Painter.
Some assets have UV baked textures, some use seamless textures.
Meshes use multiple material slot where needed.
4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together.
1 Particle for Candle Flame
Example Map Included
Number of Unique Meshes: 264
Collision: Yes, automatically generated
Vertex Count: 4 up to 56033
LODs: Yes, from 1 up to 4 where needed, automatically generated
Number of Materials and Material Instances: 23 Materials, 55 Instances
Number of Textures: 158
Texture Resolutions:
141 - 4096x4096
1 - 4096x512
8 - 2048x2048
3 - 1024x1024
5 - 512x512
Supported Development Platforms:
Windows: Yes


这是一款模块化建筑包,灵感来自罗马式建筑,带有可工作的内部结构。
演示地图在我的 GTX1070 和 i7 8700k 上以 4k 分辨率和电影级设置以 120 fps 8.33 ms 的速度流畅运行。

不含家具的修道院建筑群(教堂+钟楼+回廊+圣堂+宿舍+礼堂+图书馆)在 LOD0 时约有 710 万个三角形,在最低 LOD 时约有 120 万个三角形。(新更新后可能会更多一些)。
更新 V1.1

添加了一组新的纹理,可改变外部的整体外观。(更好地与我的中世纪模块化城镇集成)。
添加了更多道具,如祭坛布和餐具
为庭院添加了坟墓和墓碑
添加了一些常春藤和简单的草地网格
技术细节
技术细节
模块化建筑元素,如墙、柱、地板、屋顶、门、窗、拱廊...
带有基本道具和家具的工作室内设计
带蓝图的预组装模块:1 个教堂、1 个修道院/阿贝建筑群、1 个钟楼。
使用 Substance Painter 制作纹理。
部分资产使用 UV 烤纹理,部分使用无缝纹理。
网格在需要时使用多个材质槽。
4k PBR 金属工作流程纹理、金属、粗糙度、闭塞打包在一起。
1 个蜡烛火焰粒子
包含示例贴图
独特网格数:264
碰撞: 是,自动生成
顶点数 4 至 56033
LODs: 是,根据需要从 1 到 4,自动生成
材质和材质实例数量 23 种材质,55 个实例
纹理数量 158
纹理分辨率:141 - 4096x4096
141 - 4096x4096
1 - 4096x512
8 - 2048x2048
3 - 1024x1024
5 - 512x512
支持的开发平台:
Windows 是





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