【更新】FSR 3 - Upscaling for Unity 1.5.1
本帖最后由 微笑的猫 于 2024-8-21 09:55 编辑FSR 3 - Upscaling for Unity 系列索引:
FSR 3 - Upscaling for Unity 1.6.2下载链接
FSR 3 - Upscaling for Unity 1.6.3下载链接
FSR 3 - Upscaling for Unity has been tested in Unity versions 2021, 2022 and 2023!
Boost your frames with FSR 3 Upscaling for Unity!
Current FSR 3 version: 3.0.3
FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
If your project is limited by GPU performance, FSR 3 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3!
Easy to use
Both Built-in and URP are a single drag and drop, but for HDRP you need to make two small changes to the source files. All described in detail in our documentation!
FSR 3 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help add support for it!
Platform support
By using a compute shader FSR back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested.
AAA Anti-Aliasing
FSR 3 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project's performance! Don't want to use the upscaling, you're now also able to just use the TAA only.
Frame Generation
This asset currently has no Frame Generation support yet. This is still in the works and will be a FREE update when finished.
If you run across any issue with implementing FSR 3, please read our Documentation or contact us on Discord or the Forum.
Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!
Asset uses FidelityFX-FSR3 under MIT License; see Third-Party Notices.txt file in package for details.
Boost even further with DLSS - Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity
Third Party Integrations / Connections
These assets have added specific support for FSR 3 - Upscaling for Unity. Please note that these assets are not included! If you need support for these assets, please contact the original developer.
Unified Settings & Game Options UI - A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new).
FSR 3 - Upscaling for Unity 已在 Unity 2021、2022 和 2023 版本中进行了测试!
使用 FSR 3 Upscaling for Unity 提升帧数!
当前的 FSR 3 版本:3.0.3
FSR 3 是一种升频技术,可在较低分辨率输入的基础上创建高质量、高分辨率的帧。通过使用这种技术,您的项目可以在大幅降低分辨率的情况下运行,而不会降低视觉质量并提高帧率!
如果您的项目受到 GPU 性能的限制,FSR 3 将为您提供更高的帧速率。如果项目受限于 CPU 性能,它所做的只是降低 GPU 的工作量。虽然这似乎是一个很大的限制,但这也意味着使用 FSR 3 时笔记本电脑的电池电量将大大减少!
易于使用
内置和 URP 都只需拖放,但对于 HDRP,您需要对源文件做两处小改动。所有这些在我们的文档中都有详细说明!
FSR 3 已与所有默认的 Unity 后处理进行了广泛测试,但我们不能保证所有自定义后处理资产都能正常运行。如果您在使用自定义资产时遇到问题,请联系我们,我们会看看能否帮助您添加支持!
平台支持
通过使用计算着色器 FSR 后端,我们可以支持几乎所有平台,请查看下面的技术细节,了解我们支持哪些平台并进行了测试。
AAA 级抗锯齿
FSR 3 内置高质量时态抗锯齿功能。在提高项目性能的同时消除锯齿状边缘!如果不想使用升频,现在也可以只使用 TAA。
帧生成
该资产目前还不支持帧生成。这项功能仍在开发中,完成后将免费更新。
如果您在实施 FSR 3 时遇到任何问题,请阅读我们的文档或在 Discord 或论坛上联系我们。
尽管资产已经过严格测试,但总有一些难以预见的边缘情况,如果您遇到任何问题,请联系我们!
资产在 MIT 许可下使用 FidelityFX-FSR3;详情请参见软件包中的第三方声明.txt 文件。
使用 DLSS 进一步提升效果--Unity 的缩放功能
您是否正在寻找绝对高质量的缩放?使用 DLSS - Upscaling for Unity,为 NVIDIA 用户添加 DLSS,从而增强项目的视觉保真度。
第三方集成/连接
这些资产增加了对 FSR 3 - Upscaling for Unity 的特定支持。请注意,这些资产不包括在内!如果您需要这些资产的支持,请联系原始开发者。
统一的设置和游戏选项 UI - 具有统一界面的设置模板,适用于所有渲染管道(URP、HDRP、内置)和输入系统(新旧)。
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