【更新】Highlight Plus 2D 3.5.2精灵高亮发光描边特效
Highlight Plus 2D adds outline, glow, see-through, overlay, shadow and zoom effects to any sprite in 2D or 3D scenes.
Highlight Plus 2D has been designed with platform compatibility and performance in mind:
✓ Compatible with Mac, Windows, Android, iOS, WebGL.
✓ Compatible with Built-in, URP (Forward and 2D Renderer) and HDRP pipelines.
✓ Compatible with VR (Multi and Single Pass).
✓ Super fast on mobile.
** Visual Features **
- Glow color, width, alpha, animation speed, dithering, multi-colored.
- Outline color, alpha and width.
- Overlay color, alpha and animation speed.
- See-Through effect intensity, tint color and alpha.
- Hit/Flash effect with custom color, intensity and fade out duration.
- Zoom on hover.
- 2D and 3D shadows.
** Other features **
- Works with individual and atlas-based sprites with a SpriteRenderer component.
- Works with quads gameobjects (a quad with a texture).
- Works with Spine-based animated mesh renderers.
- Supports animations (SpriteSkin), transforms and custom pivot.
- Preview effect in Editor (no need to go into play mode).
- Highlight individual or a group of sprites as a single object.
- Can affect selective objects or run in automatic mode with layer option.
- Event system to fine-control automatic mode.
- Safe: does not change your sprite shader nor material.
- Performant: this is not a full screen image effect.
- Demo includes 225 free sprites.
Limitations:
- UI elements not yet supported.
- Effects are rendered in Sorting Layer 0 (sprites rendered into sorting layer > 0 need to be changed to use a lower sorting layer).
- This version only works with sprites, quad-based sprites and spine renderers.
Highlight Plus 2D 可为二维或三维场景中的任何精灵添加轮廓、发光、透视、叠加、阴影和缩放效果。
Highlight Plus 2D 在设计时充分考虑了平台兼容性和性能:
与 Mac、Windows、Android、iOS 和 WebGL 兼容。
与内置、URP(前向和 2D 渲染器)和 HDRP 管道兼容。
与 VR 兼容(多通道和单通道)。
在移动设备上速度超快。
** 视觉功能
- 光晕颜色、宽度、alpha、动画速度、抖动、多色。
- 轮廓颜色、alpha 和宽度。
- 叠加颜色、alpha 和动画速度。
- 透视效果强度、色调颜色和 Alpha。
- 具有自定义颜色、强度和淡出持续时间的撞击/闪光效果。
- 悬停时缩放
- 二维和三维阴影
** 其他功能
- 可使用 SpriteRenderer 组件处理单个和基于图集的精灵。
- 支持四边形游戏对象(带有纹理的四边形)。
- 支持基于 Spine 的动画网格渲染器。
- 支持动画(SpriteSkin)、变换和自定义枢轴。
- 在编辑器中预览效果(无需进入播放模式)。
- 将单个或一组精灵作为单一对象突出显示。
- 可影响选择性对象,或使用图层选项以自动模式运行。
- 事件系统可对自动模式进行微调。
- 安全:不会更改精灵着色器或材质。
- 高效:这不是一款全屏图像特效。
- 演示版包含 225 个免费精灵。
局限性:
- 尚未支持 UI 元素。
- 特效在排序层 0(s
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