Beach and Coast Environment 适配UE4.26 - 4.27, 5.0 - 5.2山脉地形
- Renewal mountains with Nanite. The second texture is optional and or interchangeable with another. Includes Blending with the optional terrain as well.
- Lighting with Lumen
- Various improvements added.
Fundamental requirements for the level version UE 5:
Project setting: Support hardware Ray tracing ON
Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
Project setting: Global illumination: Lumen
Project setting: Shadow map Method : Virtual shadow Maps (optional better fps but less shadow quality)
Project setting: Enable virtual texture support ON
Connect the WATER plugin
Connect the Virtual Heightfield Mesh plugin.
Project Setting: Default RHI, select DirecX 12
To enlarge the island it is advisable to work with layers and add a new one to the existing ones
Connect the Water plugin to access the level correctly and have water, Otherwise the level will not be visible.
This pack will be included in the "OpenWorlds" package, Now available
Coast and beach accessories to make long avenues or jettys with lighthouse with basic splines next to road accessories. All with an advanced landscape material. Customize as much as you like or use the supplied level directly.
13 PBR scanedd materials .
For archviz or videogame: Use the classic avenues and put your urbanization, chalet or house.
Use the level provided directly or mount your level. The environment has several different scenarios:
-A beach with jetty rocks and add the option of adding a spline with or without lighthouse and promenade with spline plus its connections with meshes
-A rocky beach with scanned shell sand.
-A classic rocky avenue when it passes right next to the sea with its meshes to expand the road.
-Add Extra 2 Spline of Roads and several pieces to connect the 2 previous avenues or use them independently.
Collision interactive with distance fields.
Landscape material with 12 layers with Virtual Texture. All scanned in the highest quality.
The spline construction system is simple, you just have to select the start and end parts of each spline and then expand with meshes or splines.
The splines have their custom mesh to be able to join with the simplest road splines and thus join all the splines using the grid snap.
The splines are of simple configuration and to start the rotations you first have to lengthen the spline with a couple of steps.
Personalization: You have the option of painting the meshes with added texture and with a wet effect. You can paint the road with cracks, the rocks with coral and the sidewalks with sand or whatever you put. Saturation, Tint, contrast or color change available and added the grunge function in each object.
Including a coral plant for subaquaticos marine environments with simulated water movement.
Numerous high-resolution scanned decals, algae, damaged roads and road markings.
技术细节
Features:
Landscape 12 layers
Lumen illumination.
Nanite in Mountains objects.
13 PBR scanedd materials .
Collision interactive
Decals algae, road damages, drains and Road marking.
Include mesh algae and Coral underwater
Virtual texture on For optimized
Vertex paint Coral underwater on rocks, damage Road, sand, etc.
High-resolution scanned textures.
1 spline Promenade
1 Spline jetty Rock
1 Spline access to jetty rock with lighthouse or not.
2 Spline road joins
2 groups of avenues to continue the splines
The level is an island with connected roads.
Basic UE4 ocean configuration.
Blueprints: 11
Meshes: 117
Collision: Yes, custom, automatically generated, and per-poly
Triangles: 42 to 128.000(Extreme part jetty)
LODs: yes, between 3 to 5
Number Materials: 11
Function Materials: 5
Parameter Material Collection: 1
Material Instances: 120 (20 decals, 1 Landscape)
Textures: 225 (43 landscape)
Texture Resolutions: 256 to 8192
Supported Development Platforms:
Windows: Yes
Mac: No
Additional Notes: 30 to 40 Fps in level with GTX 970.
Additional Notes: Tutorial in images texture into folder textures/Tutorial.
- 带有纳尼特的更新山脉。第二个纹理可选,也可与另一个纹理互换。还包括与可选地形的混合。
- 流明照明
- 添加了各种改进。
关卡版本 UE 5 的基本要求:
项目设置: 支持硬件光线追踪
更新 5.1:将盒子连接到 /项目设置/平台/Windows/D3D12 目标着色器格式/SM6
项目设置: 全局照明: 流明
项目设置: 阴影贴图方法:虚拟阴影贴图(可选择更高的帧速率,但阴影质量较低)
项目设置: 开启虚拟纹理支持
连接 WATER 插件
连接虚拟高场网格插件。
项目设置: 默认 RHI,选择 DirecX 12
要放大岛屿,建议使用图层并在现有图层上添加新图层
连接 “水 ”插件,以便正确进入关卡并获得水,否则关卡将不可见。
此软件包将包含在 “OpenWorlds ”软件包中,现已推出
海岸和海滩配件,可使用道路配件旁的基本花键制作长长的大道或带有灯塔的防波堤。全部采用高级景观材料。您可以根据自己的喜好进行定制,也可以直接使用提供的等级。
13 种 PBR 扫描材质。
适用于建筑设计或电子游戏: 使用经典大道,建造您的城市化建筑、木屋或房屋。
直接使用提供的关卡或安装自己的关卡。该环境有几种不同的场景:
-带有栈桥岩石的海滩,并在海滩上添加礁石。
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