Water Physics 1.4.0 适配UE5.2 水物理
This Water Physics plugin allows you to add water physics simulations to any physics body with minimal setup. This plugin specializes in water physics for boats and other watercrafts but can also be used for general purpose buoyancy simulations.
List of features
Fully integrated with UE4 water
Automatically sources the collision from your actor, minimal setup required
Dynamically modify buoyancy settings
Custom UI for per-component water simulation settings
Written in C++ for optimal performance
Fully parallelized for even better performance (both using UE4, Oceanology, and Riverology)
Added support for Riverology!
Added support for the popular ocean plugin Oceanology!
Massive performance improvements
Chaos Physics support (Requires project to build from C++ using 4.26Chaos)
Extended platform support.
New Water Physics Collision Component
Introduced plugin trial version
General bug fixes
Technical Details
Network Replicated: Works with Unreal's built-in physics replication. Replication of water surface will have to be done by the user.
Tested Platforms: Windows (But should work for any platform)
Supported Development Platforms: Windows, MacOS, and Linux
Supported Target Build Platforms: Any Platform (If you are interested in building for a platform not listed with official support please contact me)
Trial Version Restrictions include: Pop-up warning when launching the editor. Unable to use in non-editor builds. Source not included.
此水物理插件允许您在任何物理体中添加水物理模拟,只需最少的设置。该插件专门用于船只和其他水上交通工具的水物理仿真,但也可用于通用浮力仿真。
功能列表
与 UE4 的水完全集成
自动从演员处获取碰撞源,只需少量设置
动态修改浮力设置
为每个组件的水模拟设置定制用户界面
使用 C++ 编写,可获得最佳性能
完全并行化以获得更好的性能(同时使用 UE4、海洋学和河流学)
[更新 1.3.12]
添加了对河流学的支持!
[更新 1.3.0]
新增对流行海洋插件 Oceanology 的支持!
[更新 1.2.0]
性能大幅提升
支持混沌物理(要求使用 4.26Chaos 从 C++ 构建项目)
扩展平台支持。
[更新 1.1.0]
新增水物理碰撞组件
引入插件试用版
一般错误修复
技术细节
网络复制: 可与虚幻内置的物理复制一起使用。水面的复制必须由用户完成。
已测试平台: Windows (但应适用于任何平台)
支持的开发平台: Windows、MacOS 和 Linux
支持的目标构建平台:任何平台 任何平台(如果你有兴趣在未列出官方支持的平台上构建,请与我联系)
试用版限制包括 启动编辑器时弹出警告。无法用于非编辑器构建
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