【更新】Perception 2 Game Creator 2 by Catsoft Works 2.1.2
This module requires Game Creator 2 in order to work.
Make your characters undestand the world around them using the Perception component.
This component allows to add multiple sensors that allow characters to read the scene and react accordingly.
The Sight sensor lets characters see tracked objects in front of them. Includes a primary and peripheral vision cone that changes detection speed as objects are further away.
Light can optionally affect how much can characters see other objects using the Luminance system.
The Hearing sensor allows characters to react to noises. Each noise can have its own tag and intensity, and can be masked by ambient noise (called Din).
The Smell sensor makes characters able to catch scents left by other objects and follow trails like a breadcrumb path.
All these sensors contribute to a general Awareness meter which indicates how aware a character is of another game object.
Also includes an Evidence system that allows characters to react to changes made to the world. For example, a guard might notice a door left open by the player.
Characters can also exchange information between them so they appear to be working as a team.
Includes
Source code
Examples & Templates
本模块需要 Game Creator 2 才能运行。
使用感知组件让您的角色了解周围的世界。
该组件可添加多个传感器,让角色阅读场景并做出相应反应。
视觉传感器可让角色看到前方的跟踪物体。它包括一个主视觉和周边视觉锥,可随着物体距离的增加而改变探测速度。
光线可以通过亮度系统影响角色看到其他物体的程度。
听觉传感器可以让角色对噪音做出反应。每种噪音都有自己的标签和强度,并可被环境噪音(称为 Din)掩盖。
嗅觉传感器使角色能够捕捉其他物体留下的气味,并像面包屑路径一样追踪踪迹。
所有这些传感器都有助于通用 “感知 ”表,该表可以显示角色对其他游戏对象的感知程度。
还包括一个证据系统,可让角色对世界的变化做出反应。例如,守卫可能会注意到玩家打开的一扇门。
角色之间还可以交换信息,使他们看起来像是在进行团队合作。
包括
源代码
示例和模板
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