【更新】Moveen 0.84
本帖最后由 微笑的猫 于 2024-5-22 17:27 编辑Moveen 系列索引:
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Moveen is a library for automatic animation - it adds common cinematic-grade animations to any model.
With virtually no effort you get the whole range of common animations for your model - walk, run, strafe, jib, jump, recoil, hit, ragdolled death. Even more - all animations are calculated at runtime so a model gets seamless transitions between states and natural reactions to external influences. And its legs never slide again. You just connect the bones of your rigged model, and it comes alive.
FEATURES
• walking animations
• animation of body, legs, and hip (optionally)
• walk, run, strafe, jib, jump, recoil, hit
• custom gaits (like "wounded")
• runtime reaction to recoil and external force
• seamless transition between states
• runtime leg placement
• any surface relief
• no sliding
• skeleton layouts
• bipeds and multipeds
• with or without hip
• prototype geometry generator
• many parameters for gait tuning
• runtime skeleton modification
• runtime limb enable/disable
• separate limb ragdoll
• ragdolled death
• ragdoll generator
• elements for custom limbs creation
• rich gun control
CONTENT
• main animation engine
• many default limb structures
• gun systems
• direction control, aiming, animation recoil, physical recoil, effect starters
• 25 prefabs for mech prototyping
• 11 sounds for mech prototyping
• elements for custom limbs creation
• (all elements are interconnectable and can be composed right in unity without scripting)
• many predefined limbs
• elbows
• hydraulics
• chopsticks
• bezier mesh/bones
• template models and layouts scene
• limb types example scene
• example scene: top-down physical shooter with big mechs
• example scene: top-down/from behind arcade shooter
• performance testing scene
PLANS
• mix with animation (code is here, but I need to figure out API)
• more tutorial and example scenes
• more docs
Moveen 是一个自动动画库--它能为任何模型添加电影级别的常用动画。
几乎不费吹灰之力,您就能为模型添加各种常见动画,包括行走、奔跑、扫射、摇摆、跳跃、后坐力、命中、布娃娃死亡等。更重要的是,所有动画都是在运行时计算的,因此模型可以在不同状态之间无缝过渡,并对外部影响做出自然反应。它的腿再也不会滑动了。你只需将装配好的模型骨骼连接起来,它就会栩栩如生。
功能
- 行走动画
- 身体、腿部和臀部动画(可选)
- 行走、奔跑、扫射、摇摆、跳跃、反冲、撞击
- 自定义步态(如 “受伤 ”步态)
- 运行时对后坐力和外力的反应
- 状态之间的无缝转换
- 运行时的腿部位置
- 任何表面浮雕
- 无滑动
- 骨架布局
- 双足和多足
- 带或不带臀部
- 几何原型生成器
- 许多步态调整参数
- 运行时骨骼修改
- 运行时启用/禁用肢体
- 独立肢体布偶
- 布娃娃死亡
- 布偶生成器
- 用于创建自定义肢体的元素
- 丰富的枪支控制
内容
- 主动画引擎
- 多种默认肢体结构
- 枪支系统
- 方向控制、瞄准、动画后坐力、物理后坐力、效果启动器
- 25 个机甲原型预制件
- 11 种用于机甲原型制作的声音
- 用于创建自定义肢体的元素
- 所有元素均可相互连接,无需脚本即可在 unity 中直接合成
- 许多预定义的肢体
- 肘部
- 水
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