cg小白兔 发表于 2024-5-17 12:09:32

【更新】Footstepper Complete Footstep Solution 1.8.0

本帖最后由 微笑的猫 于 2024-5-22 17:33 编辑


Footstepper Complete Footstep Solution 系列索引:

Footstepper:Complete Footstep Solution 1.2.0 下载链接
Footstepper Complete Footstep Solution 1.4.0 下载链接
Footstepper: Complete Footstep Solution 1.5.0 下载链接
Footstepper Complete Footstep Solution 1.6.0 下载链接


Play different audio clips and spawn prefabs based on what you’re stepping on and use IK for foot placement on the ground. All features are supported in 2D and 3D games - it doesn’t matter if you’re going 1st person, 3rd person, top down or any other style, Footstepper has got you covered!

Create reusable Footstep Materials (assets) for your different ground types like wood, grass, stone or water. Footstep Texture Materials (assets) link textures/sprites or (render) materials with footstep materials. You can also use UV texture coordinates with textures/materials in case you use texture atlases.

Footstep Source components add footstep effects to game objects, terrains or areas in your scene. Finally, add a Footstepper component to everything that should use footsteps (e.g. the player).

Using Effect Tags allows you to play different footstep effects (audio clips, prefabs) for different characters (e.g. light and heavy), or change the effects based on the environment (e.g. sunshine or rain).

The (optional) Footstep Manager allows pooling footstep prefabs and can use footstep texture materials as global fallback lookups to find footstep effects for textures/sprites of terrains and renderers.

Play footsteps automatically when the game object is moving (e.g. for FPS games) or more precisely using animation events, Footstep Triggers or via custom scripts (e.g. in your player controls).



根据你踩到的东西播放不同的音频片段和生成预制件,并使用 IK 来确定脚在地面上的位置。所有功能都支持 2D 和 3D 游戏--无论你是第一人称、第三人称、俯视或其他风格,Footstepper 都能满足你的需求!

为不同的地面类型(如木头、草、石头或水)创建可重复使用的脚步材质(资产)。脚步纹理材质(资产)可将纹理/脚步材质或(渲染)材质与脚步材质连接起来。如果使用纹理图集,还可以将 UV 纹理坐标与纹理/材质结合使用。

脚步源组件可为场景中的游戏对象、地形或区域添加脚步效果。最后,为所有需要使用脚步的物体(如玩家)添加一个 Footstepper 组件。

使用 “效果标签”(Effect Tags)可以为不同的角色(如轻型和重型)播放不同的脚步效果(音频剪辑、预制件),或根据环境(如阳光或雨水)改变效果。

脚步管理器(可选)允许汇集脚步预置,并可使用脚步纹理材料作为全局后备查找,以便为地形和渲染器的纹理/脚步找到脚步效果。

在游戏对象移动时自动播放脚步声(如 FPS 游戏),或使用动画事件、脚步触发器或通过自定义脚本(如在播放器控件中)更精确地播放脚步声。






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