AI Patrol & Action System 1.1 适配UE4.27,5.0行动系统
AI Patrol & Action System is a very flexible, powerful and scalable system that allows to conveniently create patrols for moving the AI characters, to implement various behaviors, and to easily create life simulation, be it the villagers or a group of zombies. Also, the plugin has the functionality for implementing group movement of the AI characters, the ability to set various formations, and much more.
Version 1.1 change log:
Add random reach radius in patrol point settings
Runtime patrol creation support
New examples in Example Project
Technical Details
Features:
Powerful patrol system. Create routes of any complexity.
The system of action fully expandable in the blueprints — EnemyActions and EnemyPointActions, which allows implementing various behaviors for the characters and creating a truly live world in your game in several minutes.
The system of patrols that allows you to create linear, looped, and branched routes, with a lot of functionalities, which also integrates the ActionSystem.
Group movement, three types of creating formations, and the possibility of expanding the functionality in blueprints.
Many examples of functional implementation of the Example Project are included.
The knowledge of C++ is not required, all the functionality has been designed with the possibility of using and expanding the functionality with blueprints only.
If necessary, fast and high-quality personal support from the author for the plugin in case of problems will be provided. I will also be glad to hear your feedback and expand the functionality in the future.
Important: plugin works only with Characters, Pawns is not supported
Code Modules:
PatrolActionSystem
PatrolActionSystemEditor
Number of Blueprints: 14
Number of C++ Classes: 30
Network Replicated: No (AI behavior work on server side)
Supported Development Platforms: Win, Mac, Consoles, Mobile
Documentation: Link
Example Project: Link
人工智能巡逻与行动系统是一个非常灵活、强大且可扩展的系统,可方便地创建用于移动人工智能角色的巡逻队,实施各种行为,并轻松创建生命模拟,无论是村民还是僵尸群。此外,该插件还具有实现 AI 角色群体移动、设置各种队形等功能。
1.1 版更改日志:
在巡逻点设置中添加随机到达半径
支持运行时创建巡逻队
示例项目中的新示例
技术细节
功能
功能强大的巡逻系统。可创建任何复杂程度的路线。
可在蓝图中完全扩展的行动系统--EnemyActions(敌人行动)和 EnemyPointActions(敌人点行动),允许为角色实施各种行为,并在几分钟内为您的游戏创建一个真正鲜活的世界。
巡逻系统允许您创建直线、环形和分支路线,功能丰富,还集成了 ActionSystem。
群组移动、三种创建队形的类型以及在蓝图中扩展功能的可能性。
示例项目中包含许多功能实现实例。
不需要 C++ 知识,所有功能的设计都考虑到了仅通过蓝图使用和扩展功能的可能性。
如有必要,作者将在插件出现问题时提供快速、优质的个人支持。我将
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