cg小白兔 发表于 2024-5-20 12:07:50

EOS Online Subsystem 2022.12.01适配UE5.1

















Use Epic Online Services in Unreal Engine! With support for authentication, avatars, friends, sessions, parties, Voice Chat, presence, stats, achievements, leaderboards, Player Data Storage, Title Storage, peer-to-peer networking, Anti-Cheat and network authentication, this plugin has what you need to build games on top of EOS.

It supports neat features, like showing a unified friends list of friends from both the native platform and Epic. It allows you to seamlessly invite friends to parties from other platforms like Steam, and it fully supports play-in-editor so you don't need to set up multiple machines to do your testing on.

Authentication is handled for you. You don't need to deal with account linking or creation, and you don't need to build user interfaces to support the Epic Online Services login flow. Just call AutoLogin and you're done.

Looking for team matchmaking with any layout (4v4, 1v2v3, etc.) and no matchmaking servers required? Take a look at our new Matchmaking plugin!

If you're a developer earning less than $30k USD/yr, a Free Edition is available. Check the website to see if the Free Edition is right for you.

If you need blueprint support, check out Online Subsystem Blueprints. EOS Online Subsystem only provides C++ support by default, so if you need blueprint support, you will need to buy OSB as an additional purchase.

Purchasing the EOS Online Subsystem plugin entitles you to source code access and support. Upload your receipt to the License Manager to access support and source code.

Features:
Authentication with support for Steam, Discord, itch.io, GOG Galaxy, Epic Games Store, Oculus Rift & Quest, Apple on iOS, Google on Android and all console platforms!
Avatars on Steam, Discord, itch.io and Oculus
Friends, including cross-platform friends without requiring Epic Games accounts - and you can send friend invites to any other EOS user!
Sessions
Parties and invites
Voice Chat
Presence
User info
External UI
Stats, achievements, leaderboards
Player Data Storage (UserCloud) and Title Storage (TitleFile)
Peer-to-peer networking
Support for listen and dedicated servers
Full support for Anti-Cheat and network authentication
Full play-in-editor support
Unified friends lists across platforms
Seamless cross-platform party invites - players can join your EOS party from Steam, etc.
Free edition for developers earning less than $30k USD/yr
Blueprint support via Online Subsystem Blueprints (additional purchase)

技术细节
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms:
Marketplace binaries: Windows, macOS, Linux, iOS, Android, Quest
Source code via License Manager: Xbox One & Series X/S, Nintendo Switch™, PlayStation®4 , PlayStation®5
Supported Unreal Engine Versions: Last 3 stable Unreal Engine releases*

* The versions listed at the top of this page refer to the engines that plugin binaries are available for. However, the Marketplace does not allow us to ship updates for engines older than the last 3 releases, so we do not support engines older than this through Standard Support.

Nintendo Switch is a trademark of Nintendo. "PlayStation" is a registered trademark or trademark of Sony Interactive Entertainment Inc.


在虚幻引擎中使用Epic在线服务!该插件支持身份验证、头像、好友、会话、聚会、语音聊天、存在感、统计数据、成就、排行榜、玩家数据存储、头衔存储、点对点网络、反作弊和网络身份验证,它可以满足您在EOS之上构建游戏的需要。

它支持各种实用功能,例如显示来自原生平台和 Epic 的统一好友列表。它允许你从其他平台(如 Steam)无缝邀请好友参加聚会,并完全支持游戏编辑器,因此你无需设置多台机器来进行测试。

身份验证会为你处理。你无需处理账户链接或创建,也无需构建用户界面来支持 Epic 在线服务登录流程。只需调用 AutoLogin 即可。

您正在寻找任意布局(4V4、1V2V3 等)的团队匹配,并且不需要匹配服务器?看看我们新的匹配插件吧!

如果您是年收入低于 3 万美元的开发人员,我们提供免费版。请查看网站,了解免费版是否适合您。

如果您需要蓝图支持,请查看在线子系统蓝图。EOS 在线子系统默认只提供 C++ 支持,因此如果您需要蓝图支持,则需要额外购买 OSB。

购买 EOS 在线子系统插件可获得源代码访问权和支持。将收据上传到许可证管理器





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