mynamepfd 发表于 2024-5-21 11:35:40

【更新】Rhythm Timeline 1.1.5

本帖最后由 微笑的猫 于 2024-5-22 17:13 编辑

Rhythm Timeline is a system built on top of the Unity Timeline and allows you to create rhythm tracks very easily in the Unity Editor. In addition all Unity Timeline features work too, so you may create cinematic views animated by the timeline while your rhythm tracks are playing. It will be synced automatically and everything can be previewed in the Editor, no need to enter play mode to see the result. This makes it completely different from other existing solutions. The Notes can easily be edited without any code, both in game and in the editor. Those who wish to create custom notes with special functionality can easily do so with a bit of code as the Rhythm Timeline source code was refactored many times to be as simple as possible. All the source code is included!

Website • Documentation • Twitter • Discord

Features:
- Rhythm track Editor using Timeline
- Preview note positions from the Game View in Editor mode
- Drag & Drop Note Definitions on the Rhythm Tracks
- Bpm & Non-Bpm constrained Note duration and position supported
- Fully customizable Note Prefabs
- Customizable Editor Clips
- Event Senders and Receivers for each Input & Note state
- Easy to use Pool, Toolbox, and Scheduler utility scripts
- Accuracy & Score system
- Full source code Included with comments and documentation

Includes:
- Custom Playable scripts for the Rhythm Track, Timeline Asset, Clip and more
- 11 timelines with 8 music of different genres.
- 4 Note scripts, 7 Note prefabs: Tap, Hold, Counter, Swipe (Left, Right, Up, Down)
- Utility scripts: Scheduler, Object Pool, Toolbox
- Accuracy and scoring system with an option to save to disk
- Demo scene with a song chooser, works both on PC and Mobile devices

Requirements:
- Unity 2019.4 or higher
- Timeline v1.2 or higher

Limitations:
- This asset is not a MIDI importer, song tracks are made directly in the Unity Timeline Editor
节奏时间轴是一个建立在 Unity 时间轴之上的系统,可让您在 Unity 编辑器中轻松创建节奏音轨。此外,Unity 时间轴的所有功能也都可以使用,因此您可以在播放节奏音轨的同时,通过时间轴创建动画电影视图。它将自动同步,并可在编辑器中预览一切,无需进入播放模式即可看到结果。这使得它与其他现有解决方案完全不同。无论是在游戏中还是在编辑器中,都无需任何代码即可轻松编辑音符。如果希望创建具有特殊功能的自定义备注,只需编写一点代码即可轻松实现,因为节奏时间轴源代码经过多次重构,尽可能简单。所有源代码都包含在内!


网站 - 文档 - Twitter - Discord


功能

- 使用时间轴的节奏音轨编辑器

- 在编辑器模式下从游戏视图预览音符位置

- 在节奏音轨上拖放音符定义

- 支持 Bpm 和非 Bpm 限制音符持续时间和位置

- 完全可定制的音符预制板

- 可定制的编辑器片段

- 每个输入和音符状态的事件发送器和接收器

- 易于使用的 Pool、Toolbox 和 Scheduler 实用脚本

- 精确度和评分系统

- 包含注释和文档的完整源代码


包括

- 节奏轨、时间线资产、剪辑等的自定义可播放脚本

- 11 条时间线,包含 8 种不同类型的音乐。

- 4 个音符脚本,7 个音符预制板: 轻敲、按住、计数器、轻扫(左、右、上、下)

- 实用脚本: 调度程序、对象池、工具箱

- 精确度和评分系统,可选择保存到磁盘

- 带有选曲器的演示场景,可在电脑和移动设备上运行


要求: Unity 2019.4 或更高版本

- Unity 2019.4 或更高版本

- 时间轴 v1.2 或更高版本


限制

- 该资产不是 MIDI 导入器,歌曲音轨直接在 Unity 时间轴编辑器中制作

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