cg小白兔 发表于 2024-5-21 12:24:09

【更新】ProtoSprite Rapid 2D Art 1.2.91

本帖最后由 微笑的猫 于 2024-5-22 16:39 编辑



ProtoSprite Rapid 2D Art 系列索引:

ProtoSprite Rapid 2D Art 1.2.5下载链接
ProtoSprite Rapid 2D Art 1.2.9下载链接

Overview
Rapidly create, draw and edit sprites directly in the scene view, in the context of your Scene. Quickly produce 2D art with minimal friction and tight Unity integration.

Editing PNG texture files directly, which are widely compatible with other software. There are no custom file formats or extra components to worry about. Integrates seamlessly into your project without creating unnecessary clutter.

Enhance your 2D art workflow. Even if you're extremely comfortable with external art software you'll find ProtoSprite helps speed up your workflow. Quickly adjust sprite pivots, resize sprite textures and make draft art for quick progress.

Create & Duplicate
Quickly create a new GameObject with a SpriteRenderer and a linked texture (PNG) file. Use the duplicate button to duplicate the texture to create variants or frame based animation.

Paint, Erase & Fill
Draw on the Sprite's texture directly in the Scene View. Allowing you to paint in the context of your Scene. Viewing changes immediately across all instances of the texture. You can see your changes update on all instances of that rock/tree/prop you're drawing at the same time! Pixel perfect mode allows for quickly freehand drawing pixel perfect lines.

Resize
Allows you to move each edge of the SpriteRenderer to increase or decrease the associated texture’s size. Automatically updating the Sprite’s pivot point so that it stays in the same place relative to where it was before the resize.

Pivot
Swiftly adjust the Sprite’s pivot point, optionally allowing for snapping to pixel perfect intervals.

Select/Move
Select a rectangle area on the sprite, then you can move those selected pixels around the sprite. Rotate 90°, flip horizontally/vertically or copy/paste/cut using Ctrl/Cmd + C/V/X.



概述
在场景上下文中直接在场景视图中快速创建、绘制和编辑精灵。 以最小的摩擦和紧密的 Unity 集成快速制作 2D 艺术。

直接编辑PNG纹理文件,与其他软件广泛兼容。 无需担心自定义文件格式或额外组件。 无缝集成到您的项目中,不会造成不必要的混乱。

增强您的 2D 艺术工作流程。 即使您非常熟悉外部艺术软件,您也会发现 ProtoSprite 有助于加快您的工作流程。 快速调整精灵枢轴、调整精灵纹理大小并制作草稿以快速取得进展。

创建和复制
使用 SpriteRenderer 和链接纹理 (PNG) 文件快速创建新的 GameObject。 使用复制按钮复制纹理以创建变体或基于帧的动画。

绘画、擦除和填充
直接在场景视图中绘制精灵的纹理。 允许您在场景的上下文中进行绘画。 查看纹理的所有实例立即发生变化。 您可以在您同时绘制的岩石/树/道具的所有实例上看到您的更改更新! 像素完美模式允许快速徒手绘制像素完美线条。

调整大小
允许您移动 SpriteRenderer 的每个边缘以增大或减小关联纹理的大小。 自动更新精灵的枢轴点,使其保持在与调整大小之前相对的位置。


快速调整精灵的枢轴点,可以选择允许捕捉到像素完美间隔。

选择/移动
在精灵上选择一个矩形区域,然后您可以在精灵周围移动这些选定的像素。 使用 Ctrl/Cmd + C/V/X 旋转 90°、水平/垂直翻转或复制/粘贴/剪切。








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