【更新】Ultimate GPU Particle System 1.1
Ultimate GPU Particle System is fully GPU based Particle System for Unity 3D, that does not require Compute Shaders.This enables it to run on all platforms which at least support half precision floating point render textures.
Create AAA effects with this simple to use yet powerful tool in the blink of an eye! Use this tool to create stunning particle effect, that runs on every single major platform. Download this demo to test on your device. The minimum requirements are half precision render textures.
How does it work?
On initilization, Ultimate GPU Particle System creates all particles in form of one or multiple meshes and render textures, that store information about each particle such as position, velocity, size, rotation and other meta data. On update, this data is processed through a series of standard HLSL shaders and passed on to the material on the particle meshes. Finally, when the particle mesh is rendered, the vertex position of the mesh buffer is used to reconstruct billboards.
What is it good for?
This tool is designed to work in conjunction with existing tools in Unity -> Shuriken and the SRP. It is very good at calculating and displaying many small particles simultaniously.
Ultimate GPU Particle System 是一款完全基于 GPU 的 Unity 3D 粒子系统,它不需要计算着色器,因此可以在至少支持半精度浮点渲染纹理的所有平台上运行。
使用这款简单易用、功能强大的工具,眨眼间即可创建 AAA 级特效!使用此工具创建令人惊叹的粒子特效,并在所有主流平台上运行。下载此演示,在您的设备上进行测试。最低要求为半精度渲染纹理。
如何运行?
启动时,Ultimate GPU Particle System 会以一个或多个网格和渲染纹理的形式创建所有粒子,并存储每个粒子的信息,如位置、速度、大小、旋转和其他元数据。更新时,这些数据将通过一系列标准 HLSL 着色器进行处理,并传递给粒子网格上的材质。最后,在渲染粒子网格时,网格缓冲区的顶点位置将用于重建广告牌。
它有什么用?
该工具旨在与 Unity 中的现有工具 -> Shuriken 和 SRP 配合使用。它非常擅长同时计算和显示许多小颗粒。
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