【更新】Easy Mesh Combiner MT - Scene Mesh Merge 3.0.4
本帖最后由 微笑的猫 于 2024-7-17 12:40 编辑Easy Mesh Combiner MT系列索引:
Easy Mesh Combiner MT 1.6.2下载链接
Easy Mesh Combiner MT 2.1.1下载链接
Easy Mesh Combiner MT 2.4.2下载链接
Easy Mesh Combiner MT 2.6.4下载链接
Easy Mesh Combiner MT 3.0.1下载链接
Easy Mesh Combiner allows you to combine the meshes of your scenes in a very easy and intuitive way, all through your Unity Editor (or in Runtime) without the need for third-party programs for example.
EMC can also generate Atlas from your meshes textures and can even generate combined meshes without distortion or quality reduction in textures.
With EMC you can also undo merges that have already been made, edit your scene, and then combine it all again without problems!
Need to combine Skinned Meshes too?
Skinned Mesh Combiner MT
Need to generate LODs/Simplified versions of your meshes?
Ultimate LOD System MT
Or get all these 3 tools, at a discount, in one Bundle!
Mesh Merger and LOD MT Bundle
Some Features of This Tool
● All components (Colliders, Audio Source, etc.) of your original GameObjects are kept intact even after merging.
● Merge meshes at Runtime and Editor.
● Easily undo merges made in Editor/Runtime.
● It has a completely non-destructive workflow.
● Fully compatible with HDRP, URP and Built-in RP.
● It can generate combined meshes with 64,000 vertices or more.
● It can reduce the Batches of your scene by up to 97%.
● You can combine the textures of your meshes too, generating an Atlas.
● Fully supports Tiled Textures (on Materials, Meshes, UV, etc.) and negative UV values.
● Supports all types of Materials, Shaders, UVs and Meshes.
● Supports multi-material meshes (meshes that use more than 1 material).
● It fully supports material maps (Normal Maps, Height Maps, etc.).
● The files generated by the merge can be saved in your project.
● Supports Prefab creation.
● Easily select which meshes you want to combine. You don't need to modify your scene!
● Great documentation.
● You can manage meshes that have already been combined.
● The material used by the mesh resulting from the merge is defined by you.
● You can export the mesh resulting from the merge as an OBJ file.
● It is also possible to export generated Atlas.
● There is a very complete and intuitive C# API for mesh merging in Runtime.
● And more…
Easy Mesh Combiner 允许您以非常简单直观的方式组合场景中的网格,所有操作都通过 Unity 编辑器(或在运行时)完成,无需第三方程序。
EMC 还可以从网格纹理生成 Atlas,甚至可以生成组合网格,而不会扭曲或降低纹理质量。
使用 EMC,您还可以撤消已进行的合并,编辑场景,然后再次组合所有网格,不会出现任何问题!
也需要组合蒙皮网格吗?
蒙皮网格组合器 MT
需要生成网格的 LOD/简化版本吗?
Ultimate LOD System MT
或者以折扣价在一个捆绑包中获取所有这 3 个工具!
网格合并器和 LOD MT 捆绑包
此工具的一些功能
● 原始游戏对象的所有组件(碰撞器、音频源等)即使在合并后也保持完整。
● 在运行时和编辑器中合并网格。
● 轻松撤消在编辑器/运行时进行的合并。
● 它具有完全非破坏性的工作流程。
● 与 HDRP、URP 和内置 RP 完全兼容。
● 它可以生成具有 64,000 个或更多顶点的组合网格。
● 它可以将场景的批次减少高达 97%。
● 您也可以组合网格的纹理,生成图集。
● 完全支持平铺纹理(在材质、网格、UV 等上)和负 UV 值。
● 支持所有类型的材质、着色器、UV 和网格。
● 支持多材质网格(使用 1 种以上材质的网格)。
● 它完全支持材质贴图(法线贴图、高度贴图等)。
● 合并生成的文件可以保存在您的项目中。
● 支持预制件创建。
● 轻松选择要组合的网格。您无需修改场景!
● 出色的文档。
● 您可以管理已组合的网格。
● 合并后生成的网格所使用的材质由您定义。
● 您可以将合并后生成的网格导出为 OBJ 文件。
● 还可以导出生成的 Atlas。
● 有一个非常完整且直观的 C# API 用于运行时网格合并。
● 还有更多……
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