【更新】Match Up 3.11网络系统
Match Up provides easy-to-use, hassle free matchmaking support for any networking system.
Just call CreateMatch() to host, or call GetMatchList() and then JoinMatch() as a client. It's as simple as that!
Match Up stores a searchable list of matches that can be filtered in almost any way you can imagine. Want all maps of a certain type and only between certain player skill levels? Easily searched and then easily joined.
We set out to improve on Unity's matchmaking in every way possible.
More flexible than UNET
Includes the ability to store your custom data related to the match. You can store as many strings, ints, longs, floats, or doubles as you want for each match.
Advanced filtering
Easily search by any combination of exact match, partial match, or range.
Example scene
A basic example is provided that demonstrates how to use Match Up with any networking system, as well as an example of how to use it with the Mirror networking system specifically.
Just drop it in and go
There is no set up and nothing to configure. Even the most advanced features are a breeze to use.
Source code
The full source code is included for both the client and the matchmaking server.
Professional Support
We have a consistent 5 star record of prompt and effective support. Contact us via email or forums any time and we will work with you to resolve any issue.
We are actively developing this plugin for use in our own multiplayer game so we are very fast to respond to issues and put out fixes.
Supports Windows, Linux, OSX, Android, IOS, and probably anything else Unity runs on except WebPlayer.
Supports UNET, Mirror v78.3.0, Photon, Steam, Forge, anything else, we use sockets so we don't care!
Note: We host a matchmaking server that you are welcome to use free of charge but we don't guarantee uptime. The server executable is also included so you can host it on your own server instead.
Match Up 为任何网络系统提供易于使用、无忧的匹配支持。
只需调用 CreateMatch() 进行主机,或调用 GetMatchList() 然后作为客户端调用 JoinMatch()。就是这么简单!
Match Up 存储可搜索的匹配列表,几乎可以以您能想到的任何方式进行过滤。想要特定类型的所有地图,并且只在特定玩家技能水平之间?轻松搜索,然后轻松加入。
我们着手以各种可能的方式改进 Unity 的匹配。
比 UNET 更灵活
包括存储与匹配相关的自定义数据的能力。您可以为每场比赛存储任意数量的字符串、整数、长整型、浮点数或双精度数。
高级过滤
通过精确匹配、部分匹配或范围的任意组合轻松搜索。
示例场景
提供了一个基本示例,演示了如何将 Match Up 与任何网络系统一起使用,以及如何将其与 Mirror 网络系统一起使用的示例。
只需将其放入即可使用
无需设置,也无需配置。即使是最先进的功能也易于使用。
源代码
客户端和配对服务器均包含完整的源代码。
专业支持
我们拥有持续 5 星级的及时有效支持记录。请随时通过电子邮件或论坛与我们联系,我们将与您合作解决任何问题。
我们正在积极开发此插件以用于我们自己的多人游戏,因此我们可以非常快速地响应问题并发布修复程序。
支持 Windows、Linux、OSX、Android、IOS 以及 Unity 运行的任何其他系统(WebPlayer 除外)。
支持 UNET、Mirror v78.3.0、Photon、Steam、Forge 以及其他任何系统,我们使用套接字,所以我们不在乎!
注意:我们托管一个配对服务器,欢迎您免费使用,但我们不保证正常运行时间。服务器可执行文件也包含在内,因此您可以将其托管在自己的服务器上。
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