【更新】Save System for Opsive Character Control 2.0.1角色控制器
Requires an Opsive character controller version 3 such as Ultimate Character Controller, UFPS, or Third Person Controller.
Works with all Unity versions 2020.3+, including 2021, 2022, and Unity 6.
This easy-to-use add-on for all Opsive character controllers version 3.x saves the information listed below in saved games and when changing scenes:
Player's stats, inventory, position, current scene, and current selected perspective
State of pickups, destructibles, moveables, animators, GameObject active/inactive states, and more
Objects spawned into the scene
Includes support for Ultimate Inventory System.
It also includes:
Scene change portals
Scene save/load
Checkpoint save triggers
Save to encrypted disk files, PlayerPrefs, or custom storage
Unlike generic save assets that only save data, the Save System for Opsive Character Controllers saves and restores Opsive's character systems, executing the routines necessary to put all Opsive components in their proper states. Includes a general purpose save system as well.
No scripting required, but includes complete, thoroughly-documented C# source code.
Easily extended to save your own custom data, too, and includes a starter template script -- just add your code where the comments indicate!
Includes third party integration for:
Compass Navigator Pro
Emerald AI (save position & state)
HUD Navigation System
Inventory Engine
PlayMaker
Tactical Shooter AI
Ultimate Inventory System
需要 Opsive 角色控制器版本 3,如 Ultimate Character Controller、UFPS 或 Third Person Controller。
适用于所有 Unity 2020.3+ 版本,包括 2021、2022 和 Unity 6。
这款易于使用的插件适用于所有 3.x 版 Opsive 角色控制器,可在保存的游戏中和更换场景时保存下列信息:
玩家的状态、库存、位置、当前场景和当前选择的视角
拾取物、可破坏物、可移动物体、动画、游戏对象的活动/非活动状态等的状态
场景中生成的物体
包括对终极库存系统的支持。
还包括
场景更改入口
场景保存/加载
检查点保存触发器
保存到加密磁盘文件、PlayerPrefs 或自定义存储空间
与只保存数据的通用保存资产不同,Opsive 角色控制器保存系统可保存和还原 Opsive 角色系统,执行必要的例程将所有 Opsive 组件置于适当的状态。还包括一个通用保存系统。
无需编写脚本,但包含完整、有详细文档的 C# 源代码。
还可轻松扩展以保存您自己的自定义数据,并包含一个启动模板脚本--只需在注释中添加您的代码即可!
包括以下第三方集成
指南针导航仪专业版
Emerald AI(保存位置和状态)
HUD 导航系统
库存引擎
游戏制作器
战术射击 AI
终极库存系统
页:
[1]