cg小白兔 发表于 2024-6-6 15:31:05

【更新】Toolkit for Unity Physics Ballistics 3.2.0












Toolkit for Physics is a comprehensive collection of physics-based tools and systems designed to add realistic and engaging physics effects to your game. These tools work with Unity's built-in Physics behaviours and systems and provide you with easy-to-use APIs, structs and scripts enabling you to Do More!

This asset is part of a larger Collection, containing additional tools such as Buoyancy, Force Effects, Verlet integration and more!

Ballistics API:
Ballistics offers an easy-to-use Ballistics API that enables developers to perform 2D or 3D calculations, determine flight time, perform ray casting for collision detection, and more. The API goes beyond simple parabolic trajectory calculations and allows developers to dictate arc height and flight speed. The API returns initial velocity and gravity to meet the desired flight path as a physically simulated object, enabling developers to meet the demands of design teams, whether or not those demands conform to traditional physics.

Trick Shot:
Easy-to-use component script able to accurately calculate trajectory and bounces and manage the projectile's flight across that predicted path. This feature is perfect for puzzle games featuring a shooting mechanic where you need to per-determine the bounces and be sure the path exactly follows that.

Ballistic Aim:
Looking for a simple tool to aim your projectile at that target? Ballistic aim component script can be added to single or 2-axis transforms to help you aim accurately with an easily configurable tool to suit a wide range of uses.

Line Tools:
Companion components for Ballistic Aim and Trick Shot that work with Unity's Line Renderer to draw the predicted path.


Toolkit for Physics 是一个基于物理的工具和系统的综合集合,旨在为您的游戏添加逼真且引人入胜的物理效果。这些工具可与 Unity 内置的物理行为和系统配合使用,并为您提供易于使用的 API、结构和脚本,让您可以做得更多!

该资产是更大集合的一部分,包含浮力、力效应、Verlet 集成等其他工具!

弹道 API:
弹道学 API 提供易于使用的弹道学 API,使开发人员能够执行 2D 或 3D 计算、确定飞行时间、执行光线投射以进行碰撞检测等。该 API 超越了简单的抛物线轨迹计算,允许开发人员决定弧线高度和飞行速度。API 返回初始速度和重力,以物理模拟对象的形式满足所需的飞行路径,使开发人员能够满足设计团队的要求,无论这些要求是否符合传统物理原理。

Trick Shot:
易于使用的组件脚本,能够准确计算弹道和反弹,并管理弹丸在预测路径上的飞行。该功能非常适合具有射击机制的益智游戏,在这种游戏中,你需要确定弹跳并确保弹道完全遵循弹跳轨迹。

弹道瞄准
您是否正在寻找一种简单的工具来将弹丸瞄准目标?弹道瞄准组件脚本可添加到单轴或双轴变换中,帮助您使用弹道瞄准器准确瞄准目标。




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