【更新】Duplicate with Lightmap 1.1
In Unity 4, you could easily duplicate baked lightmapped objects and they would still share their lightmap with the original and save lightmap textures and size. In newer Unity versions however, if you try to duplicate a lightmapped object, the duplicate won’t have any lightmapping.
With this Plugin, you can conveniently duplicate lightmapped objects with CTRL + SHIFT + D and reuse them – they keep the original objects lightmap, so you can easily save on the lightmap size and don’t have to rebake all the time.
When you re-bake your original GameObject, all the duplicates will also have the new lightmap information.
在 Unity 4 中,您可以轻松复制已烘焙的光贴图对象,它们仍然可以与原始对象共享光贴图,并保存光贴图纹理和大小。但在较新的 Unity 版本中,如果尝试复制光贴图对象,复制的对象将没有任何光贴图。
有了这款插件,您就可以使用 CTRL + SHIFT + D 方便地复制光贴图对象并重复使用它们--它们保留了原始对象的光贴图,因此您可以轻松地节省光贴图大小,而且不必一直重新制作。
当您重新制作原始 GameObject 时,所有复制的对象也将拥有新的光贴图信息。
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