【更新】LCD Shader 1.1.0
What is it?
This is an object shader. You apply it to objects in your scene to make them look like LCD Screens.
This is NOT a screen post-process. You do NOT apply it to your entire screen to make it look like your game is rendered through an LCD filter.
Features
Emulates the unique distortions of modern display panels, such as brightness loss, chroma loss, and hue shifting
Includes subpixel screen details, scanlines, and microdisplay noise
Customizable diode arrangement, diode style, and scanline styles
Includes 5 diode arrangements, 12 diode styles, and 4 scanline styles out of the box. These are simple textures. You can make your own and add more.
This asset uses Shader Graph.
这是什么?
这是一种对象着色器。您可以将它应用到场景中的对象,使它们看起来像 LCD 屏幕。
这不是屏幕后期处理。您不能将其应用于整个屏幕,使其看起来像通过 LCD 滤镜渲染的游戏。
功能特点
模拟现代显示面板的独特失真,如亮度损失、色度损失和色调偏移
包括子像素屏幕细节、扫描线和微显示噪音
可定制二极管排列、二极管样式和扫描线样式
包括 5 种二极管排列方式、12 种二极管样式和 4 种扫描线样式。这些都是简单的纹理。您可以自己制作并添加更多纹理。
此资产使用着色器图形。
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