cg小白兔 发表于 2024-6-20 10:06:30

【更新】Ultimate Lit Shader 3.5.0



















What is this?
This is a replacement for the Standard shader.
It uses a slightly different lighting model.
Using a different lighting model helps your game look more unique.
It also includes some quality-of-life features that I'll detail below.

Features
This shader uses individual texture inputs instead of packed maps, which is slightly worse for performance but much better if you're lazy.
This shader uses the standard PBR Texture Set: Albedo, Roughness, Metalness, Normal, Height, Ambient Occlusion, Emission.
You can set the Exposure for each material input texture -- this makes it easier to match Look Dev from your artist compared to other approaches.
The shader includes a vertex-height blending algorithm, so you can blend between two material sets in a single material using vertex colors and height maps, which makes it easier to take simple geometry and gussy it up with some slight texture variations without needing to jump into your 3D modeler.


这是什么?
这是标准着色器的替代品。
它使用略有不同的光照模型。
使用不同的光照模型可让您的游戏看起来更加独特。
它还包括一些生活质量功能,我将在下面详细介绍。

功能
此着色器使用单独的纹理输入,而不是打包的贴图,这对性能略有影响,但如果您很懒,效果会好得多。
此着色器使用标准 PBR 纹理集:反照率、粗糙度、金属度、法线、高度、环境光遮蔽、发射。
您可以为每个材质输入纹理设置曝光度 - 与其他方法相比,这更容易匹配艺术家的 Look Dev。
着色器包含顶点高度混合算法,因此您可以使用顶点颜色和高度贴图在单个材质中混合两个材质集,这使得更容易获取简单的几何图形并通过一些轻微的纹理变化对其进行修饰,而无需跳转到 3D 建模器。





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