cg小白兔 发表于 2024-6-20 12:12:22

Screen Space Fog Scattering v1.01 适配UE4.27, 5.0 - 5.1 - 5.2雾













Screen Space Fog Scattering is a new post process shader that enhances the look of Exponential Height Fog by adding the simulation of light scattering inside it. The effect adds the necessary feel of a dense fog and it can be a great final touch on the mood of your scenes.

Using the engine classes, the plugin safely injects the shader into the rendering pipeline ensuring that it's compatible with all other default post process effects.
On/Off Screenshots Comparisons

技术细节
Features:
Applies automatically on any scene or blueprint that's using "Exponential Height Fog"
The intensity of the effect is also dependent on "Exponential Height Fog" settings
Support for Volumetric Fog
No additional setup required (besides installing the plugin)
Compatible with all default post process effects
Fixed and small performance cost
Lightweight

Code Modules:
ScreenSpaceFogScattering (Runtime)
Current Version: 1.02
Number of C++ Classes: 2
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux


屏幕空间雾散射是一种新的后期处理着色器,它通过在其中添加光散射模拟来增强指数高度雾的外观。该效果增加了浓雾的必要感觉,可以成为场景氛围的点睛之笔。

使用引擎类,插件可以安全地将着色器注入渲染管道,确保它与所有其他默认后期处理效果兼容。
开启/关闭屏幕截图比较

技术细节
功能:
自动应用于使用“指数高度雾”的任何场景或蓝图
效果的强度也取决于“指数高度雾”设置
支持体积雾
无需额外设置(安装插件除外)
兼容所有默认后期处理效果
性能成本固定且较小
轻量级

代码模块:
ScreenSpaceFogScattering(运行时)
当前版本:1.02
C++ 类数量:2
支持的开发平台:Win64、Mac、Linux
支持的目标构建平台:Win64、Mac、Linux





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